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source: code/branches/shaders/src/modules/towerdefense/Tower.h @ 10925

Last change on this file since 10925 was 9272, checked in by landauf, 12 years ago

replaced tabs with spaces (no code changed)

  • Property svn:eol-style set to native
File size: 1.1 KB
Line 
1//
2//  Tower.h
3//  Orxonox
4//
5//  Created by Fabian Mentzer on 29.04.12.
6//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
7//
8
9/**
10@brief
11See TowerDefenseReadme.txt for Information.
12
13@ingroup TowerDefense
14*/
15
16
17#ifndef Orxonox_Tower_h
18#define Orxonox_Tower_h
19
20#include "towerdefense/TowerDefensePrereqs.h"
21#include "worldentities/pawns/SpaceShip.h"
22
23
24namespace orxonox
25{
26    class _TowerDefenseExport Tower : public Pawn
27    {
28    public:
29        Tower(BaseObject* creator);
30        virtual ~Tower() {};
31
32        // Maybe later override these to move towers with cursor keys
33        /*
34        virtual void moveFrontBack(const Vector2& value);
35        virtual void moveRightLeft(const Vector2& value);
36        */
37
38        // Overriding these to stop towers from spasing out
39        void setOrientation(const Quaternion& orientation);
40        virtual void rotateYaw(const Vector2& value);
41        virtual void rotatePitch(const Vector2& value);
42        virtual void rotateRoll(const Vector2& value);
43
44        void setGame(TowerDefense* towerdefense)
45        { assert(towerdefense); game_ = towerdefense; }
46    private:
47        TowerDefense* game_;
48    };
49}
50
51
52#endif
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