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source: code/branches/shaders/src/modules/weapons/WeaponsPrereqs.h @ 10496

Last change on this file since 10496 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the weapons module
33*/
34
35#ifndef _WeaponsPrereqs_H__
36#define _WeaponsPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "OrxonoxPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(WEAPONS_STATIC_BUILD)
46#  ifdef WEAPONS_SHARED_BUILD
47#    define _WeaponsExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _WeaponsExport
51#    else
52#      define _WeaponsExport __declspec(dllimport)
53#    endif
54#  endif
55#  define _WeaponsPrivate
56#elif defined (ORXONOX_GCC_VISIBILITY)
57#  define _WeaponsExport  __attribute__ ((visibility("default")))
58#  define _WeaponsPrivate __attribute__ ((visibility("hidden")))
59#else
60#  define _WeaponsExport
61#  define _WeaponsPrivate
62#endif
63
64//-----------------------------------------------------------------------
65// Forward declarations
66//-----------------------------------------------------------------------
67
68namespace orxonox
69{
70    class MuzzleFlash;
71
72    // munitions
73    class FusionMunition;
74    class LaserMunition;
75    class ReplenishingMunition;
76    class RocketMunition;
77
78    // projectiles
79    class BillboardProjectile;
80    class LightningGunProjectile;
81    class ParticleProjectile;
82    class Projectile;
83    class Rocket;
84    class SimpleRocket;
85
86    // weaponmodes
87    class EnergyDrink;
88    class FusionFire;
89    class HsW01;
90    class LaserFire;
91    class LightningGun;
92    class RocketFire;
93    class SimpleRocketFire;
94}
95
96#endif /* _WeaponsPrereqs_H__ */
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