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source: code/branches/shaders/src/modules/weapons/projectiles/ParticleProjectile.cc @ 10256

Last change on this file since 10256 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ParticleProjectile.h
31    @brief Implementation of the ParticleProjectile class.
32*/
33
34#include "ParticleProjectile.h"
35
36#include <OgreParticleEmitter.h>
37#include "core/CoreIncludes.h"
38#include "tools/ParticleInterface.h"
39#include "Scene.h"
40
41namespace orxonox
42{
43    CreateFactory(ParticleProjectile);
44
45    ParticleProjectile::ParticleProjectile(BaseObject* creator) : BillboardProjectile(creator)
46    {
47        RegisterObject(ParticleProjectile);
48
49        if (GameMode::showsGraphics())
50        {
51            // Create the particles.
52            this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::Normal);
53            this->attachOgreObject(this->particles_->getParticleSystem());
54            this->particles_->setKeepParticlesInLocalSpace(0);
55
56            this->particles_->getAllEmitters()->setDirection(-WorldEntity::FRONT);
57        }
58        else
59            this->particles_ = 0;
60    }
61
62    ParticleProjectile::~ParticleProjectile()
63    {
64        if (this->isInitialized() && this->particles_)
65        {
66            this->detachOgreObject(this->particles_->getParticleSystem());
67            this->particles_->destroy();
68        }
69    }
70
71    /**
72    @brief
73        Is called when the visibility of the ParticleProjectile has changed.
74    */
75    void ParticleProjectile::changedVisibility()
76    {
77        SUPER(ParticleProjectile, changedVisibility);
78
79        // Change the visibility of the particles.
80        if (this->particles_)
81            this->particles_->setEnabled(this->isVisible());
82    }
83}
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