1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Reto Grieder (physics) |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file LensFlare.cc |
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32 | @brief Implementation of the LensFlare class. |
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33 | */ |
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34 | |
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35 | #include "LensFlare.h" |
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36 | |
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37 | #include "core/XMLPort.h" |
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38 | #include "graphics/Billboard.h" |
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39 | #include "CameraManager.h" |
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40 | #include "RenderQueueListener.h" |
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41 | |
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42 | #include <OgreSphere.h> |
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43 | #include <OgreRenderWindow.h> |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | CreateFactory(LensFlare); |
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48 | |
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49 | LensFlare::LensFlare(BaseObject* creator) : StaticEntity(creator), scale_(1.0f), fadeOnViewBorder_(true), fadeResolution_(7), fadeExponent_(2.0f), colour_(new ColourValue(1.0f,0.9f,0.9f)) |
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50 | { |
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51 | RegisterObject(LensFlare); |
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52 | |
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53 | this->lensConfiguration_=new std::vector<LensFlare::Lens*>(); |
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54 | this->lensConfiguration_->push_back(new LensFlare::Lens(new std::string("lensflare/burst"),1.0f,1.0f,1.0f)); //main burst |
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55 | this->lensConfiguration_->push_back(new LensFlare::Lens(new std::string("lensflare/burst"),0.7f,1.2f,1.05f)); //secondary burst |
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56 | this->lensConfiguration_->push_back(new LensFlare::Lens(new std::string("lensflare/bursthalo"),0.7f,0.9f,1.0f)); //halo around main burst |
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57 | this->lensConfiguration_->push_back(new LensFlare::Lens(new std::string("lensflare/ring"),0.1f,2.5f,0.9f)); //all the different distanced lenses |
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58 | this->lensConfiguration_->push_back(new LensFlare::Lens(new std::string("lensflare/iris"),0.1f,0.2f,0.5f)); |
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59 | this->lensConfiguration_->push_back(new LensFlare::Lens(new std::string("lensflare/halo5"),0.1f,0.3f,0.45f)); |
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60 | this->lensConfiguration_->push_back(new LensFlare::Lens(new std::string("lensflare/halo5"),0.4f,0.2f,0.35f)); |
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61 | this->lensConfiguration_->push_back(new LensFlare::Lens(new std::string("lensflare/iris"),0.1f,0.4f,0.25f)); |
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62 | this->lensConfiguration_->push_back(new LensFlare::Lens(new std::string("lensflare/halo4"),0.05f,0.2f,0.2f)); |
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63 | |
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64 | this->createBillboards(); |
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65 | |
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66 | this->registerVariables(); |
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67 | } |
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68 | |
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69 | LensFlare::~LensFlare() |
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70 | { |
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71 | } |
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72 | |
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73 | void LensFlare::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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74 | { |
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75 | SUPER(LensFlare, XMLPort, xmlelement, mode); |
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76 | XMLPortParam(LensFlare, "scale", setScale, getScale, xmlelement, mode).defaultValues(1.0f); |
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77 | XMLPortParam(LensFlare, "fadeOnViewBorder", setFadeOnViewBorder, isFadeOnViewBorder, xmlelement, mode).defaultValues(true); |
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78 | XMLPortParam(LensFlare, "fadeResolution", setFadeResolution, getFadeResolution, xmlelement, mode).defaultValues(7); |
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79 | XMLPortParam(LensFlare, "fadeExponent", setFadeExponent, getFadeExponent, xmlelement, mode).defaultValues(2.0f); |
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80 | XMLPortParam(LensFlare, "colour", setColour, getColour, xmlelement, mode); |
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81 | } |
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82 | |
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83 | void LensFlare::registerVariables() |
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84 | { |
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85 | registerVariable(this->scale_, VariableDirection::ToClient); |
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86 | registerVariable(this->fadeOnViewBorder_, VariableDirection::ToClient); |
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87 | registerVariable(this->fadeResolution_, VariableDirection::ToClient); |
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88 | } |
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89 | |
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90 | /** |
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91 | @brief |
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92 | This function creates all the billboards needed for the flare effect |
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93 | */ |
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94 | void LensFlare::createBillboards() |
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95 | { |
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96 | this->occlusionBillboard_ = new Billboard(this); |
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97 | this->occlusionBillboard_->setMaterial("lensflare/hoq"); |
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98 | this->occlusionBillboard_->setVisible(false); |
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99 | this->occlusionBillboard_->disableFrustumCulling(); |
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100 | this->occlusionBillboard_->setRenderQueueGroup(RENDER_QUEUE_HOQ); |
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101 | this->attach(this->occlusionBillboard_); |
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102 | |
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103 | for(std::vector<LensFlare::Lens*>::iterator it = lensConfiguration_->begin(); it != lensConfiguration_->end(); ++it) { |
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104 | Billboard* lensPart=new Billboard(this); |
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105 | lensPart->setMaterial(*(*it)->material_); |
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106 | lensPart->disableFrustumCulling(); |
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107 | lensPart->setVisible(true); |
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108 | this->attach(lensPart); |
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109 | } |
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110 | } |
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111 | |
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112 | /** |
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113 | @brief |
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114 | This function updates the states of all the billboards, i.e. their positions, visibilty and dimensions |
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115 | @param viewDirection |
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116 | normalised vector pointing from the current camera to the point light center |
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117 | @param dimension |
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118 | the current dimension of the main billboard, we're always using square billboards |
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119 | @param lightIsVisible |
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120 | is the (point-)light source currently visible |
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121 | */ |
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122 | void LensFlare::updateBillboardStates(Vector3& viewDirection, float dimension, bool lightIsVisible) |
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123 | { |
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124 | this->occlusionBillboard_->setDefaultDimensions(dimension*0.5f,dimension*0.5f); |
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125 | this->occlusionBillboard_->setVisible(lightIsVisible); |
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126 | std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); |
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127 | it++; |
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128 | for(int i=0; it != this->getAttachedObjects().end(); it++) { |
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129 | Billboard* billboard=static_cast<Billboard*>(*it); |
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130 | LensFlare::Lens* lens=lensConfiguration_->at(i); |
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131 | billboard->setPosition(-viewDirection*(1.0f-lens->position_)); |
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132 | billboard->setVisible(lightIsVisible); |
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133 | billboard->setDefaultDimensions(dimension*lens->scale_,dimension*lens->scale_); |
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134 | i++; |
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135 | } |
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136 | } |
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137 | |
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138 | /** |
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139 | @brief |
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140 | This function updates the alpha values for all billboards except for the one used for Hardware Occlusion Querying |
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141 | @param alpha |
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142 | the new alpha value all visible billboards should use |
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143 | */ |
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144 | void LensFlare::updateBillboardAlphas(float alpha) |
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145 | { |
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146 | this->colour_->a=alpha; |
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147 | std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); |
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148 | it++; |
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149 | for(int i=0;it!=this->getAttachedObjects().end(); it++) { |
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150 | ColourValue* cur=new ColourValue(0,0,0,0); |
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151 | (*cur)+= *(this->colour_); |
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152 | cur->a*=lensConfiguration_->at(i)->alpha_; |
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153 | Billboard* billboard=static_cast<Billboard*>(*it); |
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154 | billboard->setColour(*cur); |
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155 | i++; |
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156 | } |
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157 | } |
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158 | |
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159 | /** |
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160 | @brief |
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161 | This function generates point samples of the main burst billboard according to the fadeResolution and returns how many of them are in the view port |
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162 | @param dimension |
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163 | the current dimension of the main billboard, we're always using square billboards |
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164 | @return |
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165 | the absolute amount of point samples that are currently captured by the camera of the view port |
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166 | */ |
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167 | unsigned int LensFlare::getPointCount(float dimension) const |
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168 | { |
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169 | Ogre::Camera* camera=CameraManager::getInstance().getActiveCamera()->getOgreCamera(); |
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170 | Vector3 position = this->getWorldPosition(); |
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171 | Vector3 nX = camera->getDerivedOrientation().xAxis().normalisedCopy(); |
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172 | Vector3 nY = camera->getDerivedOrientation().yAxis().normalisedCopy(); |
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173 | int halfRes=fadeResolution_/2; |
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174 | float resDim=dimension/fadeResolution_; |
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175 | unsigned int count=0; |
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176 | for(int i=-halfRes;i<=halfRes;i++) |
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177 | { |
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178 | for(int j=-halfRes;j<=halfRes;j++) |
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179 | { |
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180 | Vector3 point=position+(i*resDim)*nX+(j*resDim)*nY;//generate point samples |
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181 | if(camera->isVisible(point)) |
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182 | { |
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183 | count++; |
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184 | } |
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185 | } |
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186 | } |
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187 | return count; |
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188 | } |
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189 | |
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190 | void LensFlare::tick(float dt) |
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191 | { |
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192 | if(this->isVisible()) |
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193 | { |
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194 | Ogre::Camera* camera=CameraManager::getInstance().getActiveCamera()->getOgreCamera(); //get active Ogre Camera Instance, so we can check whether the light source is visible |
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195 | this->cameraDistance_=camera->getDerivedPosition().distance(this->getPosition()); |
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196 | float dimension=this->cameraDistance_*this->scale_; |
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197 | if(!this->fadeOnViewBorder_) |
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198 | { |
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199 | this->fadeResolution_=3;//this is so we can still determine when the billboard has left the screen |
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200 | } |
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201 | unsigned int pointCount=this->getPointCount(dimension*0.25f*this->scale_); |
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202 | Vector3 viewDirection=this->getWorldPosition()-camera->getDerivedPosition()-camera->getDerivedDirection()*this->cameraDistance_; |
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203 | updateBillboardStates(viewDirection,dimension,pointCount>0); |
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204 | if(pointCount>0) { |
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205 | Ogre::Sphere* sphere=new Ogre::Sphere(this->getPosition(),dimension*0.25f*this->scale_); |
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206 | float left, right, top, bottom; |
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207 | camera->projectSphere(*sphere,&left,&top,&right,&bottom);//approximate maximum pixel count of billboard with a sphere |
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208 | delete sphere; |
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209 | |
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210 | Ogre::RenderWindow* window = GraphicsManager::getInstance().getRenderWindow(); |
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211 | float maxCount=(right-left)*(top-bottom)*window->getWidth()*window->getHeight()*0.25f; |
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212 | float pixelCount=this->getScene()->getRenderQueueListener()->getPixelCount();//get pixel count |
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213 | float ratio=(maxCount<0.0f)?0.0f:(pixelCount/maxCount);//prevent underflow and division by zero |
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214 | float borderRatio=1.0f; |
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215 | if(this->fadeOnViewBorder_) |
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216 | { |
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217 | borderRatio=((float) pointCount)/(((float) fadeResolution_)*((float) fadeResolution_));//ratio for the border fade |
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218 | } |
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219 | //update alpha values of all billboards except the HOQ billboard |
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220 | this->updateBillboardAlphas(std::min(1.0f,std::pow(std::min(ratio,borderRatio),this->fadeExponent_))); |
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221 | } |
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222 | } |
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223 | } |
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224 | |
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225 | void LensFlare::changedVisibility() |
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226 | { |
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227 | |
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228 | } |
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229 | } |
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