1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Reto Grieder (physics) |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file LensFlare.cc |
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32 | @brief Implementation of the LensFlare class. |
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33 | */ |
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34 | |
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35 | #include "LensFlare.h" |
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36 | |
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37 | #include "core/XMLPort.h" |
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38 | #include "graphics/Billboard.h" |
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39 | #include "CameraManager.h" |
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40 | #include "RenderQueueListener.h" |
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41 | |
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42 | #include <OgreSphere.h> |
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43 | #include <OgreRenderWindow.h> |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | CreateFactory(LensFlare); |
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48 | |
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49 | LensFlare::LensFlare(BaseObject* creator) : StaticEntity(creator), scale_(1.0f), fadeOnViewBorder_(true), fadeResolution_(7), fadeExponent_(2.0f), colour_(new ColourValue(1.0f,0.9f,0.9f)) |
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50 | { |
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51 | RegisterObject(LensFlare); |
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52 | |
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53 | this->createBillboards(); |
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54 | |
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55 | this->registerVariables(); |
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56 | } |
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57 | |
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58 | LensFlare::~LensFlare() |
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59 | { |
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60 | } |
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61 | |
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62 | void LensFlare::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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63 | { |
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64 | SUPER(LensFlare, XMLPort, xmlelement, mode); |
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65 | XMLPortParam(LensFlare, "scale", setScale, getScale, xmlelement, mode).defaultValues(1.0f); |
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66 | XMLPortParam(LensFlare, "fadeOnViewBorder", setFadeOnViewBorder, isFadeOnViewBorder, xmlelement, mode).defaultValues(true); |
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67 | XMLPortParam(LensFlare, "fadeResolution", setFadeResolution, getFadeResolution, xmlelement, mode).defaultValues(7); |
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68 | XMLPortParam(LensFlare, "fadeExponent", setFadeExponent, getFadeExponent, xmlelement, mode).defaultValues(2.0f); |
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69 | } |
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70 | |
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71 | void LensFlare::registerVariables() |
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72 | { |
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73 | registerVariable(this->scale_, VariableDirection::ToClient); |
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74 | registerVariable(this->fadeOnViewBorder_, VariableDirection::ToClient); |
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75 | registerVariable(this->fadeResolution_, VariableDirection::ToClient); |
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76 | } |
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77 | |
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78 | /** |
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79 | @brief |
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80 | This function creates all the billboards needed for the flare effect |
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81 | */ |
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82 | void LensFlare::createBillboards() |
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83 | { |
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84 | //TODO: add more billboards, possibly do some cleaning up, by using a loop |
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85 | this->occlusionBillboard_ = new Billboard(this); |
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86 | this->occlusionBillboard_->setMaterial("lensflare/hoq"); |
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87 | this->occlusionBillboard_->setPosition(this->getPosition()); |
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88 | this->occlusionBillboard_->setVisible(false); |
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89 | this->occlusionBillboard_->disableFrustumCulling(); |
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90 | this->occlusionBillboard_->setRenderQueueGroup(RENDER_QUEUE_HOQ); |
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91 | this->attach(this->occlusionBillboard_); |
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92 | |
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93 | Billboard* burst = new Billboard(this); |
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94 | burst->setMaterial("lensflare/burst"); |
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95 | burst->setPosition(this->getPosition()); |
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96 | burst->disableFrustumCulling(); |
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97 | burst->setVisible(true); |
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98 | this->attach(burst); |
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99 | |
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100 | Billboard* bursthalo = new Billboard(this); |
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101 | bursthalo->setMaterial("lensflare/bursthalo"); |
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102 | bursthalo->setPosition(this->getPosition()); |
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103 | bursthalo->disableFrustumCulling(); |
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104 | bursthalo->setVisible(true); |
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105 | this->attach(bursthalo); |
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106 | |
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107 | bursthalo = new Billboard(this); |
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108 | bursthalo->setMaterial("lensflare/halo1"); |
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109 | bursthalo->setPosition(this->getPosition()); |
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110 | bursthalo->disableFrustumCulling(); |
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111 | bursthalo->setVisible(true); |
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112 | this->attach(bursthalo); |
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113 | |
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114 | bursthalo = new Billboard(this); |
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115 | bursthalo->setMaterial("lensflare/halo2"); |
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116 | bursthalo->setPosition(this->getPosition()); |
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117 | bursthalo->disableFrustumCulling(); |
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118 | bursthalo->setVisible(true); |
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119 | this->attach(bursthalo); |
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120 | |
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121 | bursthalo = new Billboard(this); |
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122 | bursthalo->setMaterial("lensflare/halo3"); |
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123 | bursthalo->setPosition(this->getPosition()); |
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124 | bursthalo->disableFrustumCulling(); |
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125 | bursthalo->setVisible(true); |
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126 | this->attach(bursthalo); |
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127 | } |
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128 | |
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129 | /** |
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130 | @brief |
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131 | This function updates the states of all the billboards, i.e. their positions, visibilty and dimensions |
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132 | @param viewDirection |
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133 | normalised vector pointing from the current camera to the point light center |
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134 | @param dimension |
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135 | the current dimension of the main billboard, we're always using square billboards |
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136 | @param lightIsVisible |
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137 | is the (point-)light source currently visible |
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138 | */ |
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139 | void LensFlare::updateBillboardStates(Vector3& viewDirection, float dimension, bool lightIsVisible) |
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140 | { |
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141 | //TODO: develop a more sane method for determining positions and scale factors of the flare components |
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142 | //A good solution would probably be to introduce a data structure which stores a lens flare configuration |
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143 | int i=0; |
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144 | float step=0.0f; |
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145 | Vector3 position=CameraManager::getInstance().getActiveCamera()->getOgreCamera()->getDerivedPosition(); |
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146 | for(std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) { |
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147 | Billboard* billboard=static_cast<Billboard*>(*it); |
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148 | billboard->setPosition(this->getPosition()-viewDirection*step); |
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149 | billboard->setVisible(lightIsVisible); |
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150 | billboard->setDefaultDimensions((i<0?0.5f:1.0f)*(i>2?0.25f:1.0f)*dimension*std::pow((1.0f-step),-1.0f),(i<0?0.5f:1.0f)*(i>2?0.25f:1.0f)*dimension*std::pow((1.0f-step),-1.0f)); |
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151 | step=0.25f*(i>2?(i-2):0); |
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152 | i++; |
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153 | } |
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154 | } |
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155 | |
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156 | /** |
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157 | @brief |
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158 | This function updates the alpha values for all billboards except for the one used for Hardware Occlusion Querying |
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159 | @param alpha |
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160 | the new alpha value all visible billboards should use |
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161 | */ |
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162 | void LensFlare::updateBillboardAlphas(float alpha) |
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163 | { |
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164 | this->colour_->a=alpha; |
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165 | std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); |
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166 | it++; |
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167 | for(int i=0;it!=this->getAttachedObjects().end(); it++) { |
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168 | if(i==2) |
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169 | { |
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170 | this->colour_->a*=0.5f; |
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171 | } |
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172 | Billboard* billboard=static_cast<Billboard*>(*it); |
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173 | billboard->setColour(*(this->colour_)); |
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174 | i++; |
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175 | } |
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176 | } |
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177 | |
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178 | /** |
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179 | @brief |
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180 | This function generates point samples of the main burst billboard according to the fadeResolution and returns how many of them are in the view port |
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181 | @param dimension |
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182 | the current dimension of the main billboard, we're always using square billboards |
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183 | @return |
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184 | the absolute amount of point samples that are currently captured by the camera of the view port |
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185 | */ |
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186 | unsigned int LensFlare::getPointCount(float dimension) const |
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187 | { |
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188 | Ogre::Camera* camera=CameraManager::getInstance().getActiveCamera()->getOgreCamera(); |
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189 | Vector3 position = this->getPosition(); |
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190 | Vector3 nX = camera->getDerivedOrientation().xAxis().normalisedCopy(); |
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191 | Vector3 nY = camera->getDerivedOrientation().yAxis().normalisedCopy(); |
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192 | int halfRes=fadeResolution_/2; |
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193 | float resDim=dimension/fadeResolution_; |
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194 | unsigned int count=0; |
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195 | for(int i=-halfRes;i<=halfRes;i++) |
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196 | { |
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197 | for(int j=-halfRes;j<=halfRes;j++) |
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198 | { |
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199 | Vector3 point=position+(i*resDim)*nX+(j*resDim)*nY;//generate point samples |
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200 | if(camera->isVisible(point)) |
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201 | { |
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202 | count++; |
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203 | } |
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204 | } |
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205 | } |
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206 | return count; |
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207 | } |
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208 | |
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209 | void LensFlare::tick(float dt) |
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210 | { |
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211 | if(this->isVisible()) |
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212 | { |
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213 | Ogre::Camera* camera=CameraManager::getInstance().getActiveCamera()->getOgreCamera(); //get active Ogre Camera Instance, so we can check whether the light source is visible |
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214 | this->cameraDistance_=camera->getPosition().distance(this->getPosition()); |
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215 | float dimension=this->cameraDistance_*this->scale_; |
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216 | if(!this->fadeOnViewBorder_) |
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217 | { |
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218 | this->fadeResolution_=3;//this is so we can still determine when the billboard has left the screen |
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219 | } |
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220 | unsigned int pointCount=this->getPointCount(dimension*0.5f); |
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221 | Vector3 viewDirection=this->getPosition()-camera->getDerivedPosition()-camera->getDerivedDirection()*this->cameraDistance_; |
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222 | updateBillboardStates(viewDirection,dimension,pointCount>0); |
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223 | if(pointCount>0) { |
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224 | Ogre::Sphere* sphere=new Ogre::Sphere(this->getPosition(),dimension*0.25f); |
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225 | float left, right, top, bottom; |
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226 | camera->projectSphere(*sphere,&left,&top,&right,&bottom);//approximate maximum pixel count of billboard with a sphere |
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227 | delete sphere; |
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228 | |
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229 | Ogre::RenderWindow* window = GraphicsManager::getInstance().getRenderWindow(); |
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230 | float maxCount=(right-left)*(top-bottom)*window->getWidth()*window->getHeight()*0.25f; |
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231 | float pixelCount=this->getScene()->getRenderQueueListener()->getPixelCount();//get pixel count |
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232 | float ratio=(maxCount<0.0f)?0.0f:(pixelCount/maxCount);//prevent underflow and division by zero |
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233 | float borderRatio=1.0f; |
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234 | if(this->fadeOnViewBorder_) |
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235 | { |
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236 | borderRatio=((float) pointCount)/(((float) fadeResolution_)*((float) fadeResolution_));//ratio for the border fade |
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237 | } |
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238 | //update alpha values of all billboards except the HOQ billboard |
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239 | this->updateBillboardAlphas(std::min(1.0f,std::pow(std::min(ratio,borderRatio),this->fadeExponent_))); |
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240 | } |
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241 | } |
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242 | } |
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243 | |
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244 | void LensFlare::changedVisibility() |
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245 | { |
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246 | |
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247 | } |
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248 | } |
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