[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[3196] | 29 | #include "Model.h" |
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[2072] | 30 | |
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[2662] | 31 | #include <OgreEntity.h> |
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[3196] | 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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[7166] | 34 | #include "core/ConfigValueIncludes.h" |
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[2896] | 35 | #include "core/GameMode.h" |
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[2072] | 36 | #include "core/XMLPort.h" |
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[5735] | 37 | #include "Scene.h" |
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[9422] | 38 | #include "RenderQueueListener.h" |
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[7163] | 39 | #include "graphics/MeshLodInformation.h" |
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| 40 | #include "Level.h" |
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[2072] | 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | CreateFactory(Model); |
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| 45 | |
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[7163] | 46 | Model::Model(BaseObject* creator) : |
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[9428] | 47 | StaticEntity(creator), bCastShadows_(true), renderQueueGroup_(RENDER_QUEUE_MAIN), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15f) |
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[2072] | 48 | { |
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| 49 | RegisterObject(Model); |
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| 50 | |
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[7166] | 51 | this->setConfigValues(); |
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[2072] | 52 | this->registerVariables(); |
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| 53 | } |
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| 54 | |
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| 55 | Model::~Model() |
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| 56 | { |
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| 57 | if (this->isInitialized() && this->mesh_.getEntity()) |
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[2662] | 58 | this->detachOgreObject(this->mesh_.getEntity()); |
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[2072] | 59 | } |
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| 60 | |
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[7166] | 61 | void Model::setConfigValues() |
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| 62 | { |
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[8079] | 63 | SetConfigValueExternal(bGlobalEnableLod_, "GraphicsSettings", "enableMeshLoD", true) |
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[7166] | 64 | .description("Enable level of detail for models"); |
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| 65 | } |
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| 66 | |
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[2072] | 67 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 68 | { |
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| 69 | SUPER(Model, XMLPort, xmlelement, mode); |
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| 70 | |
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[7163] | 71 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode); |
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| 72 | |
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[2072] | 73 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
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[9407] | 74 | XMLPortParam(Model, "renderQueueGroup", setRenderQueueGroup, getRenderQueueGroup, xmlelement, mode); |
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[9402] | 75 | XMLPortParam(Model, "material", setMaterial, getMaterial, xmlelement, mode); |
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[2072] | 76 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
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| 77 | } |
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[9422] | 78 | |
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| 79 | /** |
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| 80 | @brief |
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| 81 | This function turns a string from XML Port into a usable ID for the rendering system |
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| 82 | It defaults to the main queue if the group isn't recognized. |
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| 83 | |
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| 84 | @param renderQueueGroup |
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| 85 | This is a string representing the render queue group. Accepted values: |
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| 86 | 'main', 'stencil glow', 'stencil object' |
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| 87 | */ |
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| 88 | const unsigned int Model::getRenderQueueGroupID(const std::string& renderQueueGroup) const |
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| 89 | { |
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| 90 | if(renderQueueGroup.compare("stencil glow")==0) |
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| 91 | { |
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| 92 | return RENDER_QUEUE_STENCIL_GLOW; |
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| 93 | } |
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| 94 | if(renderQueueGroup.compare("stencil object")==0) |
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| 95 | { |
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| 96 | return RENDER_QUEUE_STENCIL_OBJECTS; |
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| 97 | } |
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| 98 | return RENDER_QUEUE_MAIN; |
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| 99 | } |
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[2072] | 100 | |
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| 101 | void Model::registerVariables() |
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| 102 | { |
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[3280] | 103 | registerVariable(this->meshSrc_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); |
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[9407] | 104 | registerVariable(this->renderQueueGroup_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedRenderQueueGroup)); |
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| 105 | registerVariable(this->materialName_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMaterial)); |
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[3280] | 106 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); |
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[2072] | 107 | } |
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| 108 | |
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[7163] | 109 | float Model::getBiggestScale(Vector3 scale3d) |
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| 110 | { |
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| 111 | float scaleFactor = scale3d.x; |
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| 112 | if(scale3d.y>scaleFactor) |
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| 113 | scaleFactor = scale3d.y; |
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| 114 | if(scale3d.z>scaleFactor) |
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| 115 | scaleFactor = scale3d.z; |
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| 116 | return scaleFactor; |
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| 117 | } |
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| 118 | |
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[2072] | 119 | void Model::changedMesh() |
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| 120 | { |
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[2896] | 121 | if (GameMode::showsGraphics()) |
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[2662] | 122 | { |
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| 123 | if (this->mesh_.getEntity()) |
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| 124 | this->detachOgreObject(this->mesh_.getEntity()); |
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[2072] | 125 | |
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[2662] | 126 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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[2072] | 127 | |
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[2662] | 128 | if (this->mesh_.getEntity()) |
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| 129 | { |
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| 130 | this->attachOgreObject(this->mesh_.getEntity()); |
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| 131 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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[9422] | 132 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
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[2662] | 133 | this->mesh_.setVisible(this->isVisible()); |
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[7163] | 134 | |
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[7166] | 135 | if (this->bGlobalEnableLod_) |
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| 136 | this->enableLod(); |
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| 137 | } |
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| 138 | } |
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| 139 | } |
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[7163] | 140 | |
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[9407] | 141 | void Model::changedRenderQueueGroup() |
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| 142 | { |
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| 143 | if (GameMode::showsGraphics()) |
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| 144 | { |
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| 145 | if (this->mesh_.getEntity()) |
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| 146 | { |
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| 147 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
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| 148 | } |
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| 149 | } |
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| 150 | } |
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| 151 | |
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[9402] | 152 | void Model::changedMaterial() |
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| 153 | { |
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| 154 | this->mesh_.setMaterial(this->materialName_); |
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| 155 | } |
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| 156 | |
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[7166] | 157 | void Model::changedShadows() |
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| 158 | { |
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| 159 | this->mesh_.setCastShadows(this->bCastShadows_); |
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| 160 | } |
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[7163] | 161 | |
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[7166] | 162 | void Model::changedVisibility() |
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| 163 | { |
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| 164 | SUPER(Model, changedVisibility); |
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[7163] | 165 | |
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[7166] | 166 | this->mesh_.setVisible(this->isVisible()); |
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| 167 | } |
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[7163] | 168 | |
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[7166] | 169 | void Model::enableLod() |
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| 170 | { |
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| 171 | //LOD |
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| 172 | if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 ) |
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| 173 | { |
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| 174 | Level* level = this->getLevel(); |
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[7163] | 175 | |
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[7166] | 176 | assert( level != 0 ); |
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[7163] | 177 | |
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[7166] | 178 | MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_); |
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| 179 | if( lodInfo ) |
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| 180 | { |
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| 181 | setLodLevel(lodInfo->getLodLevel()); |
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| 182 | this->bLodEnabled_ = lodInfo->getEnabled(); |
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| 183 | this->numLodLevels_ = lodInfo->getNumLevels(); |
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| 184 | this->lodReductionRate_ = lodInfo->getReductionRate(); |
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| 185 | } |
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| 186 | if( this->numLodLevels_>10 ) |
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| 187 | { |
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[8858] | 188 | orxout(internal_warning, context::lod) << "More than 10 LoD levels requested. Creating only 10." << endl; |
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[7166] | 189 | this->numLodLevels_ = 10; |
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| 190 | } |
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| 191 | if( this->bLodEnabled_ ) |
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| 192 | { |
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| 193 | float volume = this->mesh_.getEntity()->getBoundingBox().volume(); |
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| 194 | /* |
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| 195 | float scaleFactor = 1; |
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| 196 | |
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| 197 | BaseObject* creatorPtr = this; |
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| 198 | |
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| 199 | while(creatorPtr!=NULL&&orxonox_cast<WorldEntity*>(creatorPtr)) |
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| 200 | { |
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| 201 | scaleFactor *= getBiggestScale(((WorldEntity*) creatorPtr)->getScale3D()); |
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| 202 | creatorPtr = creatorPtr->getCreator(); |
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| 203 | } |
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[8858] | 204 | orxout() << "name: " << this->meshSrc_ << "scaleFactor: " << scaleFactor << ", volume: " << volume << endl; |
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[7166] | 205 | */ |
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[8858] | 206 | orxout(verbose, context::lod) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << endl; |
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[7166] | 207 | |
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[7163] | 208 | #if OGRE_VERSION >= 0x010700 |
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[7166] | 209 | Ogre::Mesh::LodValueList distList; |
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[7163] | 210 | #else |
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[7166] | 211 | Ogre::Mesh::LodDistanceList distList; |
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[7163] | 212 | #endif |
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| 213 | |
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[7166] | 214 | if( lodLevel_>0 ) |
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| 215 | { |
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| 216 | // float factor = scaleFactor*5/lodLevel_; |
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| 217 | float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_; |
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[7163] | 218 | |
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[8858] | 219 | orxout(verbose, context::lod) << "LodLevel set with factor: " << factor << endl; |
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[7163] | 220 | |
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[7166] | 221 | distList.push_back(70.0f*factor); |
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| 222 | distList.push_back(140.0f*factor); |
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| 223 | distList.push_back(170.0f*factor); |
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| 224 | distList.push_back(200.0f*factor); |
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| 225 | distList.push_back(230.0f*factor); |
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| 226 | distList.push_back(250.0f*factor); |
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| 227 | distList.push_back(270.0f*factor); |
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| 228 | distList.push_back(290.0f*factor); |
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| 229 | distList.push_back(310.0f*factor); |
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| 230 | distList.push_back(330.0f*factor); |
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| 231 | while(distList.size()>this->numLodLevels_) |
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| 232 | distList.pop_back(); |
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[7163] | 233 | |
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| 234 | |
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[7166] | 235 | //Generiert LOD-Levels |
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| 236 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_); |
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| 237 | } |
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| 238 | else |
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| 239 | { |
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| 240 | std::string what; |
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| 241 | if(lodLevel_>5) |
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| 242 | what = ">5"; |
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| 243 | else |
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| 244 | what = "<0"; |
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[7163] | 245 | |
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[8858] | 246 | orxout(verbose, context::lod) << "LodLevel not set because lodLevel(" << lodLevel_ << ") was " << what << "." << endl; |
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[7163] | 247 | } |
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[2662] | 248 | } |
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[7166] | 249 | else |
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[8858] | 250 | orxout(verbose, context::lod) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl; |
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[2072] | 251 | } |
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| 252 | } |
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| 253 | } |
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