1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Model.h" |
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30 | |
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31 | #include <OgreEntity.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/ConfigValueIncludes.h" |
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35 | #include "core/GameMode.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "Scene.h" |
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38 | #include "RenderQueueListener.h" |
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39 | #include "graphics/MeshLodInformation.h" |
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40 | #include "Level.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | CreateFactory(Model); |
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45 | |
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46 | Model::Model(BaseObject* creator) : |
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47 | StaticEntity(creator), bCastShadows_(true), renderQueueGroup_(RENDER_QUEUE_MAIN), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15f) |
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48 | { |
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49 | RegisterObject(Model); |
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50 | |
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51 | this->setConfigValues(); |
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52 | this->registerVariables(); |
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53 | } |
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54 | |
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55 | Model::~Model() |
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56 | { |
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57 | if (this->isInitialized() && this->mesh_.getEntity()) |
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58 | this->detachOgreObject(this->mesh_.getEntity()); |
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59 | } |
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60 | |
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61 | void Model::setConfigValues() |
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62 | { |
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63 | SetConfigValueExternal(bGlobalEnableLod_, "GraphicsSettings", "enableMeshLoD", true) |
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64 | .description("Enable level of detail for models"); |
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65 | } |
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66 | |
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67 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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68 | { |
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69 | SUPER(Model, XMLPort, xmlelement, mode); |
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70 | |
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71 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode); |
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72 | |
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73 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
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74 | XMLPortParam(Model, "renderQueueGroup", setRenderQueueGroup, getRenderQueueGroup, xmlelement, mode); |
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75 | XMLPortParam(Model, "material", setMaterial, getMaterial, xmlelement, mode); |
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76 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
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77 | } |
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78 | |
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79 | /** |
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80 | @brief |
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81 | This function turns a string from XML Port into a usable ID for the rendering system |
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82 | It defaults to the main queue if the group isn't recognized. |
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83 | |
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84 | @param renderQueueGroup |
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85 | This is a string representing the render queue group. Accepted values: |
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86 | 'main', 'stencil glow', 'stencil object' |
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87 | */ |
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88 | const unsigned int Model::getRenderQueueGroupID(const std::string& renderQueueGroup) const |
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89 | { |
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90 | if(renderQueueGroup.compare("stencil glow")==0) |
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91 | { |
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92 | return RENDER_QUEUE_STENCIL_GLOW; |
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93 | } |
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94 | if(renderQueueGroup.compare("stencil object")==0) |
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95 | { |
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96 | return RENDER_QUEUE_STENCIL_OBJECTS; |
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97 | } |
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98 | return RENDER_QUEUE_MAIN; |
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99 | } |
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100 | |
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101 | void Model::registerVariables() |
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102 | { |
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103 | registerVariable(this->meshSrc_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); |
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104 | registerVariable(this->renderQueueGroup_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedRenderQueueGroup)); |
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105 | registerVariable(this->materialName_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMaterial)); |
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106 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); |
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107 | } |
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108 | |
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109 | float Model::getBiggestScale(Vector3 scale3d) |
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110 | { |
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111 | float scaleFactor = scale3d.x; |
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112 | if(scale3d.y>scaleFactor) |
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113 | scaleFactor = scale3d.y; |
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114 | if(scale3d.z>scaleFactor) |
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115 | scaleFactor = scale3d.z; |
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116 | return scaleFactor; |
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117 | } |
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118 | |
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119 | void Model::changedMesh() |
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120 | { |
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121 | if (GameMode::showsGraphics()) |
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122 | { |
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123 | if (this->mesh_.getEntity()) |
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124 | this->detachOgreObject(this->mesh_.getEntity()); |
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125 | |
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126 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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127 | |
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128 | if (this->mesh_.getEntity()) |
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129 | { |
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130 | this->attachOgreObject(this->mesh_.getEntity()); |
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131 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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132 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
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133 | this->mesh_.setVisible(this->isVisible()); |
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134 | |
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135 | if (this->bGlobalEnableLod_) |
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136 | this->enableLod(); |
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137 | } |
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138 | } |
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139 | } |
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140 | |
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141 | void Model::changedRenderQueueGroup() |
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142 | { |
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143 | if (GameMode::showsGraphics()) |
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144 | { |
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145 | if (this->mesh_.getEntity()) |
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146 | { |
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147 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
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148 | } |
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149 | } |
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150 | } |
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151 | |
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152 | void Model::changedMaterial() |
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153 | { |
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154 | this->mesh_.setMaterial(this->materialName_); |
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155 | } |
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156 | |
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157 | void Model::changedShadows() |
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158 | { |
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159 | this->mesh_.setCastShadows(this->bCastShadows_); |
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160 | } |
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161 | |
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162 | void Model::changedVisibility() |
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163 | { |
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164 | SUPER(Model, changedVisibility); |
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165 | |
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166 | this->mesh_.setVisible(this->isVisible()); |
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167 | } |
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168 | |
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169 | void Model::enableLod() |
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170 | { |
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171 | //LOD |
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172 | if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 ) |
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173 | { |
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174 | Level* level = this->getLevel(); |
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175 | |
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176 | assert( level != 0 ); |
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177 | |
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178 | MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_); |
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179 | if( lodInfo ) |
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180 | { |
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181 | setLodLevel(lodInfo->getLodLevel()); |
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182 | this->bLodEnabled_ = lodInfo->getEnabled(); |
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183 | this->numLodLevels_ = lodInfo->getNumLevels(); |
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184 | this->lodReductionRate_ = lodInfo->getReductionRate(); |
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185 | } |
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186 | if( this->numLodLevels_>10 ) |
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187 | { |
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188 | orxout(internal_warning, context::lod) << "More than 10 LoD levels requested. Creating only 10." << endl; |
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189 | this->numLodLevels_ = 10; |
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190 | } |
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191 | if( this->bLodEnabled_ ) |
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192 | { |
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193 | float volume = this->mesh_.getEntity()->getBoundingBox().volume(); |
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194 | /* |
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195 | float scaleFactor = 1; |
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196 | |
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197 | BaseObject* creatorPtr = this; |
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198 | |
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199 | while(creatorPtr!=NULL&&orxonox_cast<WorldEntity*>(creatorPtr)) |
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200 | { |
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201 | scaleFactor *= getBiggestScale(((WorldEntity*) creatorPtr)->getScale3D()); |
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202 | creatorPtr = creatorPtr->getCreator(); |
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203 | } |
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204 | orxout() << "name: " << this->meshSrc_ << "scaleFactor: " << scaleFactor << ", volume: " << volume << endl; |
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205 | */ |
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206 | orxout(verbose, context::lod) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << endl; |
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207 | |
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208 | #if OGRE_VERSION >= 0x010700 |
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209 | Ogre::Mesh::LodValueList distList; |
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210 | #else |
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211 | Ogre::Mesh::LodDistanceList distList; |
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212 | #endif |
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213 | |
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214 | if( lodLevel_>0 ) |
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215 | { |
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216 | // float factor = scaleFactor*5/lodLevel_; |
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217 | float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_; |
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218 | |
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219 | orxout(verbose, context::lod) << "LodLevel set with factor: " << factor << endl; |
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220 | |
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221 | distList.push_back(70.0f*factor); |
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222 | distList.push_back(140.0f*factor); |
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223 | distList.push_back(170.0f*factor); |
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224 | distList.push_back(200.0f*factor); |
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225 | distList.push_back(230.0f*factor); |
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226 | distList.push_back(250.0f*factor); |
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227 | distList.push_back(270.0f*factor); |
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228 | distList.push_back(290.0f*factor); |
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229 | distList.push_back(310.0f*factor); |
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230 | distList.push_back(330.0f*factor); |
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231 | while(distList.size()>this->numLodLevels_) |
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232 | distList.pop_back(); |
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233 | |
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234 | |
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235 | //Generiert LOD-Levels |
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236 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_); |
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237 | } |
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238 | else |
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239 | { |
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240 | std::string what; |
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241 | if(lodLevel_>5) |
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242 | what = ">5"; |
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243 | else |
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244 | what = "<0"; |
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245 | |
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246 | orxout(verbose, context::lod) << "LodLevel not set because lodLevel(" << lodLevel_ << ") was " << what << "." << endl; |
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247 | } |
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248 | } |
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249 | else |
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250 | orxout(verbose, context::lod) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl; |
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251 | } |
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252 | } |
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253 | } |
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