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source: code/branches/shaders/src/orxonox/items/MultiStateEngine.h @ 9464

Last change on this file since 9464 was 8727, checked in by dafrick, 13 years ago

Cleaning up in SpaceShip and Engine. Fixed several bugs.
Kicked localLinearAcceleration, primaryThrust and auxiliaryThrust out of the SpaceShip, since it wasn't used anymore.
Moved the trail lights back a bit.
Added some documentation to SpaceShip and Engine.
SpeedPickup is working again, will need some further tuning.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _MultiStateEngine_H__
31#define _MultiStateEngine_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <vector>
36#include "Engine.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport MultiStateEngine : public Engine
41    {
42        public:
43            enum EngineState
44            {
45                Idle    = 1,
46                Normal  = 2,
47                Brake   = 4,
48                Boost   = 8
49            };
50
51            MultiStateEngine(BaseObject* creator);
52            virtual ~MultiStateEngine();
53
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55
56            virtual void run(float dt);
57
58            virtual void addToSpaceShip(SpaceShip* ship);
59
60            void addEffectContainer(EffectContainer* effect);
61            EffectContainer* getEffectContainer(unsigned int index) const;
62
63            void setDefEngSndNormal(const std::string& engineSound);
64            const std::string& getDefEngSndNormal();
65            void setDefEngSndBoost(const std::string& engineSound);
66            const std::string& getDefEngSndBoost();
67
68        private:
69            void registerVariables();
70
71            int state_;
72            int oldState_;
73            LuaState* lua_;
74            std::vector<EffectContainer*> effectContainers_;
75            WorldSound* defEngineSndNormal_;
76            WorldSound* defEngineSndBoost_;
77    };
78}
79
80#endif /* _MultiStateEngine_H__ */
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