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source: code/branches/shaders_merge/src/modules/hover/HoverOrigin.h @ 11075

Last change on this file since 11075 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Manuel Meier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HoverOrigin_H__
30#define _HoverOrigin_H__
31
32#include "HoverPrereqs.h"
33
34#include "worldentities/StaticEntity.h"
35
36namespace orxonox
37{
38   
39    /**
40    @brief
41        The HoverOrigin implements the playing field @ref orxonox::Hover "Hover" takes place in and allows for many parameters of the minigame to be set.
42        The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis.
43       
44        Various parameters can be set:
45        - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>.
46        - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
47        - The <b>battemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
48        - The <b>ballspeed</b> is the speed with which the @ref orxonox::HoverPlatform "HoverPlatform" moves. The default is <em>100</em>.
49        - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::HoverPlatform "HoverPlatform". The default is <em>1.0</em>.
50        - The <b>batspeed</b> is the speed with which the @ref orxonox::HoverFigure "HoverFigures" move. The default is <em>60</em>.
51        - The <b>batlength</b> is the length of the @ref orxonox::HoverFigure "HoverFigures" as the percentage of the height of the playing field. The default is <em>0.25</em>.
52       
53        An example in XML of the HoverOrigin would be:
54       
55        First the needed templates:
56        The template for the @ref orxonox::HoverPlatform "HoverPlatform".
57        @code
58        <Template name="Hoverball">
59          <HoverPlatform>
60            <attached>
61              <Model mesh="sphere.mesh" scale="2" />
62              <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" />
63            </attached>
64            <eventlisteners>
65              <EventTarget target="hiteffect" />
66            </eventlisteners>
67          </HoverPlatform>
68        </Template>
69        @endcode
70        As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::HoverPlatform "HoverPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached.
71       
72        Additionally the template for the @ref orxonox::HoverFigure "HoverFigure".
73        @code
74        <Template name="Hoverbatcameras" defaults="0">
75          <HoverFigure>
76            <camerapositions>
77              <CameraPosition position="0,200,0" pitch="-90" absolute="true" />
78            </camerapositions>
79          </HoverFigure>
80        </Template>
81
82        <Template name="Hoverbat">
83          <HoverFigure camerapositiontemplate=Hoverbatcameras>
84            <attached>
85              <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" />
86            </attached>
87          </HoverFigure>
88        </Template>
89        @endcode
90        As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::HoverFigure "HoverFigure". The second template ist the actual template for the @ref orxonox::HoverFigure "HoverFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::HoverFigure "HoverFigure" is attached.
91        propellerTemplate_
92        Finally the HoverOrigin is created.
93        @code
94        <HoverOrigin name="Hovercenter" dimension="200,120" balltemplate="Hoverball" battemplate="Hoverbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25">
95          <attached>
96            <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" />
97            <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" />
98          </attached>
99        </HoverOrigin>
100        @endcode
101        All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached.
102       
103        For a more elaborate example, have a look at the <code>Hover.oxw</code> level file.
104
105    */
106    class _HoverExport HoverOrigin : public StaticEntity
107    {
108        public:
109            HoverOrigin(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Hover.
110            virtual ~HoverOrigin() = default;
111            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a HoverOrigin through XML.
112           
113            inline void setNumCells(int numCells)
114                { this->numCells_ = numCells; }
115            inline int getNumCells() const
116                { return this->numCells_; }
117
118            inline void setCellSize(int cellSize)
119                { this->cellSize_ = cellSize; }
120            inline int getCellSize() const
121                { return this->cellSize_; }
122
123            inline void setCellHeight(int cellHeight)
124                { this->cellHeight_ = cellHeight; }
125            inline int getCellHeight() const
126                { return this->cellHeight_; }
127
128        private:
129            void checkGametype();
130       
131            int numCells_;
132            int cellSize_;
133            int cellHeight_;
134    };
135}
136
137#endif /* _HoverOrigin_H__ */
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