-- SingleplayerMenu.lua local P = createMenuSheet("SingleplayerMenu") P.loadAlong = {"ShipSelectionMenu"} P.levelList = {} P.activeTabIndexes = {} P.scrollbarWidth = 13 selectedlevel = {} -- level for ship selection function P.onLoad() P.createLevelList() -- create tabs with desired tab as argument (nil for all) P.createFilterTab("Gametypes", "gametype") P.createFilterTab("Missions", "mission") P.createFilterTab("Minigames", "minigame") P.createFilterTab("Showcases", "showcase") P.createFilterTab("Presentations", "presentation") P.createFilterTab("Tests", "test") P.createFilterTab("Show All", nil) -- update description and screenshot boxes P.SingleplayerSelectionChanged() --buttons are arranged in a 1x3 matrix P:setButton(1, 1, { ["button"] = winMgr:getWindow("orxonox/SingleplayerStartButton"), ["callback"] = P.SingleplayerStartButton_clicked }) P:setButton(1, 2, { ["button"] = winMgr:getWindow("orxonox/SingleplayerConfigButton"), ["callback"] = P.SingleplayerConfigButton_clicked }) P:setButton(1, 3, { ["button"] = winMgr:getWindow("orxonox/SingleplayerBackButton"), ["callback"] = P.SingleplayerBackButton_clicked }) end function P.createLevelList() P.levelList = {} local size = orxonox.LevelManager:getInstance():getNumberOfLevels() local index = 0 local level = nil while index < size do level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index) if (level ~= nil and level:getXMLFilename() ~= "_temp.oxw") then --os.execute("echo " .. level:getXMLFilename() .." >> ~/outputorx") local levelXMLFilename = level:getXMLFilename() -- create an imageset for each screenshot local imageName = level:getScreenshot() if imageName ~= "" then CEGUI.ImagesetManager:getSingleton():createImagesetFromImageFile(levelXMLFilename..imageName, imageName) else CEGUI.ImagesetManager:getSingleton():createImagesetFromImageFile(levelXMLFilename..imageName, "noscreenshot.png") end table.insert(P.levelList, level) end index = index + 1 end end function P.createFilterTab(name, tag) -- create unique tab window name local tabName = "orxonox/SingleplayerLevelTab" if tag ~= nil then tabName = tabName..tag end -- create new tab window with desired name local listbox = CEGUI.toListbox(winMgr:createWindow("MenuWidgets/Listbox", tabName)) listbox:setText(name) listbox:setProperty("UnifiedMaxSize", "{{1,0},{1,0}}") listbox:setProperty("UnifiedAreaRect", "{{0.05,0},{0.1,0},{0.5,0},{0.675,0}}") -- fill listbox with items listbox:resetList() orxonox.GUIManager:setItemTooltipsEnabledHelper(listbox, true) local preselect = orxonox.LevelManager:getInstance():getDefaultLevel() local tabIndexes = {} for k,v in pairs(P.levelList) do -- only add level if it has desired tag if tag == nil or v:hasTag(tag) then local item = CEGUI.createListboxTextItem(v:getName()) item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") listbox:addItem(item) table.insert(tabIndexes, k) if v:getXMLFilename() == preselect then listbox:setItemSelectState(item, true) end orxonox.GUIManager:setTooltipTextHelper(item, v:getDescription()) end end table.insert(P.activeTabIndexes, tabIndexes) -- listen to selection changes orxonox.GUIManager:subscribeEventHelper(listbox, "ItemSelectionChanged", P.name..".SingleplayerSelectionChanged") local tabControl = winMgr:getWindow("orxonox/SingleplayerTabControl") orxonox.GUIManager:subscribeEventHelper(tabControl, "TabSelectionChanged", P.name..".SingleplayerSelectionChanged") if listbox:getItemCount() > 0 then tabControl:addChildWindow(tabName) end end function P.SingleplayerGetSelectedLevel() -- choose the active listbox local tabControl = CEGUI.toTabControl(winMgr:getWindow("orxonox/SingleplayerTabControl")) local listbox = CEGUI.toListbox(tabControl:getTabContentsAtIndex(tabControl:getSelectedTabIndex())) local choice = listbox:getFirstSelectedItem() if choice ~= nil then -- get the right tab and the right index local tabIndexes = P.activeTabIndexes[tabControl:getSelectedTabIndex()+1] local index = tabIndexes[listbox:getItemIndex(choice)+1] return P.levelList[index] else return nil end end function P.SingleplayerSelectionChanged(e) local levelImage = winMgr:getWindow("orxonox/SingleplayerLevelImage") local levelDescription = winMgr:getWindow("orxonox/SingleplayerLevelDescription") local configButton = winMgr:getWindow("orxonox/SingleplayerConfigButton") local level = P.SingleplayerGetSelectedLevel() if level ~= nil then local levelXMLFilename = level:getXMLFilename() local imageName = level:getScreenshot() -- set the screenshot and the description for the selected level levelImage:setProperty("Image", "set:"..levelXMLFilename..imageName.." image:full_image") levelDescription:setText(level:getDescription()) -- only enable config button for "gametype" levels if level:hasTag("gametype") then configButton:setProperty("Disabled", "False") else configButton:setProperty("Disabled", "True") end else -- also take care of "no level selected" levelImage:setProperty("Image", nil) levelDescription:setText("") configButton:setProperty("Disabled", "True") end end function P.SingleplayerStartButton_clicked(e) selectedlevel = P.SingleplayerGetSelectedLevel() if selectedlevel ~= nil then if selectedlevel:hasTag("shipselection") then local shipSelectionMenu = showMenuSheet("ShipSelectionMenu", true) shipSelectionMenu:update() else orxonox.execute("startGame " .. selectedlevel:getXMLFilename()) hideAllMenuSheets() end end end function P.SingleplayerConfigButton_clicked(e) local level = P.SingleplayerGetSelectedLevel() if level ~= nil then local configMenu = showMenuSheet("SingleplayerConfigMenu") configMenu:loadConfig(level) end end function P.SingleplayerBackButton_clicked(e) hideMenuSheet(P.name) end return P