[390] | 1 | sampler Blur1: register(s1); |
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| 2 | sampler RT: register(s0); |
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| 3 | |
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| 4 | |
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| 5 | float luminance(float3 c) |
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| 6 | { |
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| 7 | return dot( c, float3(0.3, 0.59, 0.11) ); |
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| 8 | } |
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| 9 | |
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| 10 | float4 main(float2 texCoord: TEXCOORD0) : COLOR { |
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| 11 | float4 sharp = tex2D(RT, texCoord); |
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| 12 | float4 blur = tex2D(Blur1, texCoord); |
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| 13 | |
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| 14 | |
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| 15 | |
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| 16 | return ( sharp + blur * 1.8 ) / 2; |
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| 17 | |
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| 18 | // float4 color = lerp( sharp, blur, 0.4f ); |
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| 19 | |
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| 20 | // return color; |
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| 21 | |
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| 22 | |
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| 23 | /* |
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| 24 | return ( sharp + blur * 1.8 ) / 2 + |
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| 25 | luminance(blur) * |
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| 26 | float4( 0.5, 0.5, 0.5, 0) + |
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| 27 | luminance(sharp) * |
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| 28 | float4( 0.3, 0.3, 0.3, 0); |
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| 29 | */ |
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| 30 | /* |
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| 31 | return ( sharp + blur * 0.9) / 2 + |
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| 32 | luminance(blur) * float4(0.1, 0.15, 0.7, 0); |
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| 33 | */ |
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| 34 | |
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| 35 | /* |
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| 36 | return ( sharp + blur * 0.9) / 2 + |
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| 37 | luminance(blur) * float4(0.1, 0.15, 0.7, 0); |
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| 38 | */ |
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| 39 | |
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| 40 | // float4 retColor = luminance( sharp ) + |
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| 41 | // luminance( blur ) + blur / 2; |
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| 42 | // return retColor; |
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| 43 | } |
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| 44 | |
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