source:
code/branches/skybox/Media/materials/programs/DepthShadowmapCasterFp.glsl
@
3050
Last change on this file since 3050 was 390, checked in by landauf, 17 years ago | |
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File size: 300 bytes |
Rev | Line | |
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[390] | 1 | |
2 | varying vec2 depth; | |
3 | ||
4 | void main() | |
5 | { | |
6 | #if LINEAR_RANGE | |
7 | float finalDepth = depth.x; | |
8 | #else | |
9 | float finalDepth = depth.x / depth.y; | |
10 | #endif | |
11 | // just smear across all components | |
12 | // therefore this one needs high individual channel precision | |
13 | gl_FragColor = vec4(finalDepth, finalDepth, finalDepth, 1); | |
14 | ||
15 | } | |
16 |
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