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[390] | 1 | sampler RT : register(s0); |
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| 2 | |
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| 3 | float4 GrayScale_ps(float2 iTexCoord : TEXCOORD0) : COLOR |
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| 4 | { |
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| 5 | float3 greyscale = dot(tex2D(RT, iTexCoord).rgb, float3(0.3, 0.59, 0.11)); |
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| 6 | return float4(greyscale, 1.0); |
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| 7 | } |
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| 8 | |
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| 9 | float4 Embossed_ps(float2 iTexCoord : TEXCOORD0) : COLOR |
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| 10 | { |
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| 11 | float4 Color; |
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| 12 | Color.a = 1.0f; |
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| 13 | Color.rgb = 0.5f; |
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| 14 | Color -= tex2D( RT, iTexCoord - 0.001)*2.0f; |
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| 15 | Color += tex2D( RT, iTexCoord + 0.001)*2.0f; |
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| 16 | Color.rgb = (Color.r+Color.g+Color.b)/3.0f; |
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| 17 | return Color; |
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| 18 | } |
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