1 | /////////////////////////////////// |
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2 | // PASS 0 |
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3 | // HEAT CASTERS PASS |
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4 | /////////////////////////////////// |
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5 | |
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6 | vertex_program Fury/HeatVision/HeatCaster_vp cg |
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7 | { |
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8 | source HeatVision.cg |
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9 | entry_point HeatCaster_vp |
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10 | profiles vs_1_1 arbvp1 |
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11 | } |
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12 | |
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13 | fragment_program Fury/HeatVision/HeatCaster_fp cg |
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14 | { |
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15 | source HeatVision.cg |
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16 | entry_point HeatCaster_fp |
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17 | profiles ps_2_0 arbfp1 |
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18 | } |
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19 | |
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20 | material Fury/HeatVision/HeatCaster |
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21 | { |
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22 | technique |
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23 | { |
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24 | pass |
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25 | { |
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26 | vertex_program_ref Fury/HeatVision/HeatCaster_vp |
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27 | { |
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28 | param_named_auto eyePosition camera_position_object_space |
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29 | param_named_auto worldViewProj worldviewproj_matrix |
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30 | } |
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31 | |
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32 | fragment_program_ref Fury/HeatVision/HeatCaster_fp |
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33 | { |
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34 | } |
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35 | } |
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36 | } |
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37 | } |
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38 | |
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39 | /////////////////////////////////// |
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40 | // PASS 0 |
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41 | // HEAT CASTERS PASS |
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42 | /////////////////////////////////// |
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43 | |
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44 | vertex_program Fury/HeatVision/ColdCaster_vp cg |
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45 | { |
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46 | source HeatVision.cg |
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47 | entry_point ColdCaster_vp |
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48 | profiles vs_1_1 arbvp1 |
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49 | } |
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50 | |
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51 | fragment_program Fury/HeatVision/ColdCaster_fp cg |
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52 | { |
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53 | source HeatVision.cg |
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54 | entry_point ColdCaster_fp |
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55 | profiles ps_2_0 arbfp1 |
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56 | } |
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57 | |
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58 | material Fury/HeatVision/ColdCaster |
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59 | { |
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60 | technique |
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61 | { |
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62 | pass |
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63 | { |
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64 | vertex_program_ref Fury/HeatVision/ColdCaster_vp |
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65 | { |
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66 | param_named_auto eyePosition camera_position_object_space |
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67 | param_named_auto worldViewProj worldviewproj_matrix |
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68 | } |
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69 | |
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70 | fragment_program_ref Fury/HeatVision/ColdCaster_fp |
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71 | { |
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72 | } |
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73 | } |
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74 | } |
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75 | } |
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76 | |
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77 | /////////////////////////////////// |
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78 | // PASS 1 |
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79 | // LIGHT TO HEAT CONVERSION PASS |
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80 | /////////////////////////////////// |
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81 | |
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82 | vertex_program Fury/HeatVision/LightToHeat_vp cg |
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83 | { |
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84 | source HeatVision.cg |
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85 | entry_point LightToHeat_vp |
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86 | profiles vs_1_1 arbvp1 |
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87 | |
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88 | default_params |
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89 | { |
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90 | param_named_auto flipping render_target_flipping |
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91 | } |
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92 | } |
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93 | |
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94 | fragment_program Fury/HeatVision/LightToHeat_fp cg |
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95 | { |
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96 | source HeatVision.cg |
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97 | entry_point LightToHeat_fp |
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98 | profiles ps_2_0 arbfp1 |
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99 | } |
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100 | |
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101 | material Fury/HeatVision/LightToHeat |
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102 | { |
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103 | technique |
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104 | { |
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105 | // pass 1 |
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106 | pass |
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107 | { |
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108 | cull_hardware none |
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109 | cull_software none |
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110 | depth_func always_pass |
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111 | |
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112 | vertex_program_ref Fury/HeatVision/LightToHeat_vp |
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113 | { |
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114 | } |
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115 | |
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116 | fragment_program_ref Fury/HeatVision/LightToHeat_fp |
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117 | { |
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118 | // these should be *really* random! |
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119 | param_named random_fractions float4 0.3 0.7 0 0 |
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120 | |
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121 | param_named depth_modulator float4 0.6 0 0 0 |
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122 | |
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123 | // this one can be fixed |
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124 | param_named heatBiasScale float4 0.0 1.0 0 0 |
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125 | } |
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126 | |
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127 | // INPUT (from scene, where entities has "Fury/HeatVision/Caster" material for heat emanation) |
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128 | texture_unit |
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129 | { |
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130 | tex_coord_set 0 |
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131 | filtering linear linear none |
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132 | tex_address_mode clamp |
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133 | } |
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134 | |
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135 | // Noise map |
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136 | texture_unit |
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137 | { |
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138 | texture HeatNoise.tga |
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139 | tex_coord_set 0 |
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140 | } |
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141 | |
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142 | // heat conversion texture |
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143 | texture_unit |
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144 | { |
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145 | texture HeatLookup.tga |
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146 | tex_coord_set 0 |
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147 | filtering point point none |
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148 | } |
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149 | } |
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150 | } |
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151 | |
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152 | } |
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153 | |
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154 | |
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155 | /////////////////////////////////// |
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156 | // PASS 2 |
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157 | // BLUR PASS |
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158 | /////////////////////////////////// |
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159 | |
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160 | vertex_program Fury/HeatVision/Blur_vp cg |
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161 | { |
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162 | source HeatVision.cg |
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163 | entry_point Blur_vp |
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164 | profiles vs_1_1 arbvp1 |
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165 | |
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166 | default_params |
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167 | { |
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168 | param_named_auto flipping render_target_flipping |
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169 | } |
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170 | } |
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171 | |
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172 | fragment_program Fury/HeatVision/Blur_fp cg |
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173 | { |
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174 | source HeatVision.cg |
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175 | entry_point Blur_fp |
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176 | profiles ps_2_0 arbfp1 |
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177 | } |
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178 | |
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179 | material Fury/HeatVision/Blur |
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180 | { |
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181 | technique |
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182 | { |
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183 | // pass 1 |
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184 | pass |
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185 | { |
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186 | cull_hardware none |
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187 | cull_software none |
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188 | depth_func always_pass |
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189 | |
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190 | vertex_program_ref Fury/HeatVision/Blur_vp |
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191 | { |
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192 | } |
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193 | |
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194 | fragment_program_ref Fury/HeatVision/Blur_fp |
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195 | { |
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196 | param_named blurAmount float4 0.5 0 0 0 |
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197 | } |
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198 | |
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199 | // INPUT (from previous) |
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200 | texture_unit |
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201 | { |
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202 | texture Input |
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203 | tex_coord_set 0 |
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204 | filtering linear linear none |
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205 | tex_address_mode clamp |
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206 | } |
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207 | } |
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208 | } |
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209 | } |
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