1 | #include <string.h> |
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2 | #include <iostream> |
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3 | |
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4 | #include "LevelLoader.h" |
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5 | #include "../xml/xmlParser.h" |
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6 | |
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7 | using namespace std; |
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8 | |
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9 | namespace loader |
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10 | { |
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11 | |
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12 | LevelLoader::LevelLoader(string file, string dir) |
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13 | { |
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14 | // Load XML level file |
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15 | dir.append("/"); |
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16 | dir.append(file); |
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17 | rootNode = XMLNode::openFileHelper(dir.c_str(),"WorldDataFile"); |
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18 | // TODO: Error handling |
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19 | |
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20 | // Assing general level infos to class variables |
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21 | this->name_ = rootNode.getChildNode("name").getText(); |
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22 | this->description_ = rootNode.getChildNode("description").getText(); |
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23 | this->image_ = rootNode.getChildNode("image").getText(); |
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24 | |
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25 | this->loadingScreen(); |
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26 | |
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27 | // Assign sub-nodes |
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28 | if (rootNode.nChildNode("LightManager")==1) |
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29 | { |
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30 | // Init Luightmanager... |
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31 | } |
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32 | |
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33 | /* |
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34 | |
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35 | worldNode = rootNode.getChildNode("WorldEntities"); |
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36 | scriptNode = rootNode.getChildNode("ScriptManager"); |
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37 | cameraNode = rootNode.getChildNode("CameraMan"); |
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38 | lightNode = rootNode.getChildNode("LightManager"); |
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39 | */ |
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40 | |
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41 | } |
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42 | |
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43 | LevelLoader::~LevelLoader() |
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44 | { |
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45 | |
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46 | |
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47 | } |
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48 | |
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49 | |
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50 | string LevelLoader::name() |
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51 | { |
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52 | return this->name_; |
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53 | } |
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54 | |
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55 | string LevelLoader::description() |
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56 | { |
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57 | return this->description_; |
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58 | } |
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59 | |
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60 | string LevelLoader::image() |
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61 | { |
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62 | return this->image_; |
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63 | } |
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64 | |
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65 | void LevelLoader::loadingScreen() |
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66 | { |
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67 | cout << "\n\n\nThis is Orxonox\nthe hottest 3D action shooter ever to exist\n\n\n"; |
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68 | cout << "Level: " << name() << "\nDescription:" << description() << "\nImage:"<<image()<<"\n\n\n"; |
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69 | } |
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70 | |
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71 | /* |
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72 | |
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73 | |
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74 | void LevelLoader::loadWorld(WorldManager* wm) |
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75 | { |
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76 | if (!worldNode.getChildNode("lights").isEmpty()) |
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77 | { |
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78 | |
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79 | |
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80 | } |
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81 | } |
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82 | |
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83 | |
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84 | void LevelLoader::loadLights(LightManager* lm) |
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85 | { |
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86 | if (!lightNode.getChildNode("lights").isEmpty()) |
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87 | { |
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88 | int nLights = lightNode.getChildNode("lights").nChildNode("light"); |
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89 | for (int i=0; i<nLights;i++) |
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90 | { |
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91 | XMLNode t = lightNode.getChildNode("lights").getChildNode("light",i); |
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92 | const char* diffuse = t.getAttribute("diffuse-color"); |
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93 | const char* coor = t.getAttribute("abs-coor"); |
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94 | lm->addLight(diffuse,coor); |
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95 | } |
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96 | } |
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97 | lm->setAmbient(lightNode.getChildNode("ambient").getAttribute("color")); |
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98 | } |
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99 | |
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100 | void LevelLoader::loadCameras(CameraManager* cm) |
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101 | { |
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102 | if (!cameraNode.getChildNode("cameras").isEmpty()) |
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103 | { |
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104 | int nCameras = cameraNode.getChildNode("cameras").nChildNode("camera"); |
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105 | for (int i=0; i<nCameras;i++) |
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106 | { |
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107 | XMLNode t = cameraNode.getChildNode("cameras").getChildNode("camera",i); |
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108 | |
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109 | |
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110 | cm->addCamera(); |
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111 | } |
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112 | } |
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113 | } |
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114 | |
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115 | |
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116 | void LevelLoader::loadScripts(ScriptManager* sm) |
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117 | { |
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118 | if (!scriptNode.getChildNode("scripts").isEmpty()) |
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119 | { |
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120 | int nScripts = scriptNode.getChildNode("scripts").nChildNode("script"); |
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121 | for (int i=0; i<nScripts;i++) |
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122 | { |
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123 | XMLNode t = scriptNode.getChildNode("scripts").getChildNode("script",i); |
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124 | sm->addScript(t.getAttribute("file")); |
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125 | } |
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126 | |
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127 | } |
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128 | } |
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129 | */ |
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130 | |
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131 | |
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132 | } |
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133 | |
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