Last change
on this file since 2896 was
2710,
checked in by rgrieder, 16 years ago
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Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.
|
-
Property svn:eol-style set to
native
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File size:
1.4 KB
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Line | |
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1 | /************************************************************************ |
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2 | Event |
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3 | *************************************************************************/ |
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4 | class Event |
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5 | { |
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6 | string getName() const; |
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7 | }; |
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8 | |
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9 | class EventConnection |
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10 | { |
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11 | // bool connected() const; |
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12 | // void disconnect(); |
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13 | }; |
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14 | |
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15 | |
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16 | /*********************************************************************** |
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17 | EventSet |
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18 | ***********************************************************************/ |
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19 | class EventSet |
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20 | { |
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21 | void addEvent(string name); |
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22 | void removeEvent(string name); |
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23 | void removeAllEvents(); |
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24 | bool isEventPresent(string name); |
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25 | |
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26 | tolua_throws|CEGUI::UnknownObjectException,error| tolua_outside EventConnection LuaFunctorSubscribeEvent @ subscribeEvent(string name, lua_Object funcIndex, lua_Object selfIndex=LUA_NOREF, lua_State*); |
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27 | |
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28 | tolua_throws|CEGUI::UnknownObjectException,error| EventConnection subscribeScriptedEvent @ subscribeEvent(string name, string callback_name); |
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29 | |
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30 | void fireEvent(string name, EventArgs& args, string eventnamespace=""); |
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31 | |
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32 | bool isMuted() const; |
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33 | void setMutedState(bool setting); |
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34 | |
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35 | tolua_outside EventIterator ceguiLua_getEventIterator @ getEventIterator() const; |
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36 | }; |
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37 | |
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38 | |
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39 | |
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40 | /*********************************************************************** |
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41 | GlobalEventSet |
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42 | ***********************************************************************/ |
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43 | class GlobalEventSet : public EventSet |
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44 | { |
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45 | static GlobalEventSet& getSingleton(); |
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46 | }; |
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