Last change
on this file since 2829 was
2773,
checked in by rgrieder, 16 years ago
|
Removed all enet and boost includes from header files in the network library.
- Reduces dependencies
- Minimises problems with windows.h
- Speeds up the compiling process a little bit (probably negligible)
- Also removes ugly WIN32_LEAN_AND_MEAN declarations before every enet.h include in the network library.
Removed windows.h header from util/Sleep.h by adding Sleep.cc
|
-
Property svn:eol-style set to
native
|
File size:
317 bytes
|
Line | |
---|
1 | #include <cassert> |
---|
2 | |
---|
3 | #include "GamestateHandler.h" |
---|
4 | #include "packet/Packet.h" |
---|
5 | |
---|
6 | namespace orxonox { |
---|
7 | |
---|
8 | GamestateHandler *GamestateHandler::instance_=0; |
---|
9 | |
---|
10 | GamestateHandler::GamestateHandler() |
---|
11 | { |
---|
12 | assert(instance_==0); |
---|
13 | instance_=this; |
---|
14 | } |
---|
15 | |
---|
16 | |
---|
17 | GamestateHandler::~GamestateHandler() |
---|
18 | { |
---|
19 | instance_=0; |
---|
20 | } |
---|
21 | |
---|
22 | |
---|
23 | |
---|
24 | }//namespace orxonox |
---|
Note: See
TracBrowser
for help on using the repository browser.