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source: code/branches/sound/src/orxonox/OrxonoxPrereqs.h @ 2982

Last change on this file since 2982 was 2980, checked in by erwin, 16 years ago

added config ability to sound, few other changes

  • Property svn:eol-style set to native
File size: 6.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
75
76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79
80
81
82        enum Enum
83        { laserGunMunition };
84    }
85
86    //put here all weapon fire modes.
87    //they have to be added to Pawn and HumanController, too.
88    namespace WeaponMode
89    {
90        enum Enum
91        {
92            fire     = 0x1,
93            altFire  = 0x2,
94            altFire2 = 0x4
95        };
96    }
97
98
99    class GraphicsEngine;
100    class Settings;
101
102    class RadarViewable;
103    class Radar;
104    class RadarListener;
105
106    class Teamcolourable;
107
108    class CameraManager;
109    class LevelManager;
110    class PawnManager;
111    class PlayerManager;
112
113    // objects
114    class Level;
115    class Scene;
116
117    class AddQuest;
118    class AddQuestHint;
119    class AddReward;
120    class ChangeQuestStatus;
121    class CompleteQuest;
122    class FailQuest;
123    class GlobalQuest;
124    class LocalQuest;
125    class Quest;
126    class QuestDescription;
127    class QuestEffect;
128    class QuestEffectBeacon;
129    class QuestHint;
130    class QuestItem;
131    class QuestListener;
132    class QuestManager;
133    class Rewardable;
134
135    class WorldEntity;
136    class StaticEntity;
137    class MobileEntity;
138    class ControllableEntity;
139    class MovableEntity;
140    class Sublevel;
141
142    class Model;
143    class Billboard;
144    class BlinkingBillboard;
145    class ExplosionChunk;
146    class FadingBillboard;
147    class GlobalShader;
148    class Light;
149    class Backlight;
150    class ParticleEmitter;
151    class ParticleSpawner;
152
153    class PongCenterpoint;
154    class PongBall;
155    class PongBat;
156
157    class Camera;
158    class CameraPosition;
159    class SpawnPoint;
160    class TeamSpawnPoint;
161
162    class Spectator;
163    class Pawn;
164    class SpaceShip;
165
166    class Item;
167    class Engine;
168    class MultiStateEngine;
169    class RotatingEngine;
170
171    class Trigger;
172    class DistanceTrigger;
173    class EventTrigger;
174    class PlayerTrigger;
175
176    class WeaponSystem;
177    class WeaponSet;
178    class WeaponSlot;
179    class WeaponPack;
180    class Weapon;
181    class Munition;
182    class LaserGun;
183    class LaserGunMunition;
184
185    class EventListener;
186    class EventDispatcher;
187    class EventTarget;
188
189    class Controller;
190    class HumanController;
191    class ArtificialController;
192    class AIController;
193    class ScriptController;
194
195    class Info;
196    class PlayerInfo;
197    class HumanPlayer;
198    class Bot;
199    class GametypeInfo;
200
201    class Gametype;
202    class Deathmatch;
203    class TeamDeathmatch;
204    class Pong;
205
206    class Scores;
207    class CreateLines;
208    class Scoreboard;
209    class Stats;
210
211    // collision
212    class CollisionShape;
213    class SphereCollisionShape;
214    class CompoundCollisionShape;
215    class PlaneCollisionShape;
216    class WorldEntityCollisionShape;
217
218    // tools
219    class BillboardSet;
220    class Light;
221    class Mesh;
222    class ParticleInterface;
223    class Shader;
224    template <class T>
225    class Timer;
226
227    // overlays
228    class BarColour;
229    class DebugFPSText;
230    class DebugRTRText;
231    class HUDBar;
232    class HUDNavigation;
233    class HUDRadar;
234    class HUDSpeedBar;
235    class HUDHealthBar;
236    class InGameConsole;
237    class Notification;
238    class NotificationManager;
239    class NotificationQueue;
240    class OrxonoxOverlay;
241    class OverlayGroup;
242    class OverlayText;
243    class GametypeStatus;
244    class CreateLines;
245    class Scoreboard;
246
247    //gui
248    class GUIManager;
249
250    // game states
251    class GSRoot;
252    class GSGraphics;
253    class GSIO;
254    class GSIOConsole;
255    class GSLevel;
256    class GSStandalone;
257    class GSServer;
258    class GSClient;
259    class GSGUI; 
260
261    //sound
262    class SoundBase;
263    class SoundManger;
264}
265
266namespace Ogre
267{
268    // some got forgotten in OgrePrerequisites
269    class BorderPanelOverlayElement;
270    class PanelOverlayElement;
271    class TextAreaOverlayElement;
272}
273
274namespace CEGUI
275{
276    class LuaScriptModule;
277
278    class OgreCEGUIRenderer;
279    class OgreCEGUIResourceProvider;
280    class OgreCEGUITexture;
281}
282
283// Bullet Physics Engine
284
285class btTransform;
286class btVector3;
287
288class btRigidBody;
289class btCollisionObject;
290class btGhostObject;
291class btManifoldPoint;
292
293class btCollisionShape;
294class btSphereShape;
295class btCompoundShape;
296class btStaticPlaneShape;
297
298class btDiscreteDynamicsWorld;
299class bt32BitAxisSweep3;
300class btDefaultCollisionConfiguration;
301class btCollisionDispatcher;
302class btSequentialImpulseConstraintSolver;
303
304// lua
305struct lua_State;
306
307#endif /* _OrxonoxPrereqs_H__ */
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