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source: code/branches/sound/src/orxonox/objects/items/Engine.cc @ 3050

Last change on this file since 3050 was 3010, checked in by rgrieder, 16 years ago

Bufix in Engine.cc (revealed with runtest on windows/msvc).
Please note that the constructor immediately returns after RegisterObject at the time of the object hierarchy creation.

  • Property svn:eol-style set to native
File size: 9.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Engine.h"
31
32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
34#include "core/XMLPort.h"
35#include "objects/Scene.h"
36#include "objects/worldentities/pawns/SpaceShip.h"
37#include "tools/Shader.h"
38#include "sound/SoundBase.h"
39
40namespace orxonox
41{
42    CreateFactory(Engine);
43
44    Engine::Engine(BaseObject* creator) : Item(creator)
45    {
46        RegisterObject(Engine);
47
48        this->ship_ = 0;
49        this->shipID_ = OBJECTID_UNKNOWN;
50
51        this->boostFactor_ = 1.5;
52        this->speedFactor_ = 1.0;
53
54        this->maxSpeedFront_ = 0.0;
55        this->maxSpeedBack_ = 0.0;
56        this->maxSpeedLeftRight_ = 0.0;
57        this->maxSpeedUpDown_ = 0.0;
58
59        this->accelerationFront_ = 0.0;
60        this->accelerationBrake_ = 0.0;
61        this->accelerationBack_ = 0.0;
62        this->accelerationLeftRight_ = 0.0;
63        this->accelerationUpDown_ = 0.0;
64
65        this->boostBlur_ = 0;
66
67        this->setConfigValues();
68        this->registerVariables();
69
70        this->sound_ = NULL;
71    }
72
73    Engine::~Engine()
74    {
75        if (this->isInitialized() && this->ship_)
76        {
77            this->ship_->setEngine(0);
78
79            if (this->boostBlur_)
80                delete this->boostBlur_;
81
82            if(this->sound_ != NULL)
83                delete this->sound_;
84        }
85    }
86
87    void Engine::XMLPort(Element& xmlelement, XMLPort::Mode mode)
88    {
89        SUPER(Engine, XMLPort, xmlelement, mode);
90
91        XMLPortParam(Engine, "boostfactor", setBoostFactor, getBoostFactor, xmlelement, mode);
92
93        XMLPortParam(Engine, "speedfront",     setMaxSpeedFront,     setMaxSpeedFront,     xmlelement, mode);
94        XMLPortParam(Engine, "speedback",      setMaxSpeedBack,      setMaxSpeedBack,      xmlelement, mode);
95        XMLPortParam(Engine, "speedleftright", setMaxSpeedLeftRight, setMaxSpeedLeftRight, xmlelement, mode);
96        XMLPortParam(Engine, "speedupdown",    setMaxSpeedUpDown,    setMaxSpeedUpDown,    xmlelement, mode);
97
98        XMLPortParam(Engine, "accelerationfront",     setAccelerationFront,     setAccelerationFront,     xmlelement, mode);
99        XMLPortParam(Engine, "accelerationbrake",     setAccelerationBrake,     setAccelerationBrake,     xmlelement, mode);
100        XMLPortParam(Engine, "accelerationback",      setAccelerationBack,      setAccelerationBack,      xmlelement, mode);
101        XMLPortParam(Engine, "accelerationleftright", setAccelerationLeftRight, setAccelerationLeftRight, xmlelement, mode);
102        XMLPortParam(Engine, "accelerationupdown",    setAccelerationUpDown,    setAccelerationUpDown,    xmlelement, mode);
103
104        XMLPortParamLoadOnly(Engine, "sound", loadSound, xmlelement, mode);
105    }
106
107    void Engine::setConfigValues()
108    {
109        SetConfigValue(blurStrength_, 3.0f);
110    }
111
112    void Engine::registerVariables()
113    {
114        registerVariable(this->shipID_, variableDirection::toclient, new NetworkCallback<Engine>(this, &Engine::networkcallback_shipID));
115
116        registerVariable(this->speedFactor_, variableDirection::toclient);
117        registerVariable(this->boostFactor_, variableDirection::toclient);
118
119        registerVariable(this->maxSpeedFront_,     variableDirection::toclient);
120        registerVariable(this->maxSpeedBack_,      variableDirection::toclient);
121        registerVariable(this->maxSpeedLeftRight_, variableDirection::toclient);
122        registerVariable(this->maxSpeedUpDown_,    variableDirection::toclient);
123
124        registerVariable(this->accelerationFront_,     variableDirection::toclient);
125        registerVariable(this->accelerationBrake_,     variableDirection::toclient);
126        registerVariable(this->accelerationBack_,      variableDirection::toclient);
127        registerVariable(this->accelerationLeftRight_, variableDirection::toclient);
128        registerVariable(this->accelerationUpDown_,    variableDirection::toclient);
129    }
130
131    void Engine::networkcallback_shipID()
132    {
133        this->ship_ = 0;
134
135        if (this->shipID_ != OBJECTID_UNKNOWN)
136        {
137            Synchronisable* object = Synchronisable::getSynchronisable(this->shipID_);
138            if (object)
139                this->addToSpaceShip(dynamic_cast<SpaceShip*>(object));
140        }
141    }
142
143    void Engine::tick(float dt)
144    {
145        if (!this->ship_)
146        {
147            if (this->shipID_)
148            {
149                this->networkcallback_shipID();
150
151                if (!this->ship_)
152                    return;
153            }
154            else
155                return;
156        }
157
158        if (!this->isActive())
159            return;
160
161        SUPER(Engine, tick, dt);
162
163        const Vector3& direction = this->getDirection();
164        Vector3 velocity = this->ship_->getLocalVelocity();
165        Vector3 acceleration = Vector3::ZERO;
166
167        float factor = 1.0f / this->speedFactor_;
168        velocity *= factor;
169
170        if (direction.z < 0)
171        {
172            if (this->maxSpeedFront_ != 0)
173            {
174                float boostfactor = (this->ship_->getBoost() ? this->boostFactor_ : 1.0f);
175                acceleration.z = direction.z * this->accelerationFront_ * boostfactor * clamp((this->maxSpeedFront_ - -velocity.z/boostfactor) / this->maxSpeedFront_, 0.0f, 1.0f);
176            }
177        }
178        else if (direction.z > 0)
179        {
180            if (velocity.z < 0)
181                acceleration.z = direction.z * this->accelerationBrake_;
182            else if (this->maxSpeedBack_ != 0)
183                acceleration.z = direction.z * this->accelerationBack_ * clamp((this->maxSpeedBack_ - velocity.z) / this->maxSpeedBack_, 0.0f, 1.0f);
184        }
185
186        if (this->maxSpeedLeftRight_ != 0)
187        {
188            if (direction.x < 0)
189                acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - -velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f);
190            else if (direction.x > 0)
191                acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f);
192        }
193
194        if (this->maxSpeedUpDown_ != 0)
195        {
196            if (direction.y < 0)
197                acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - -velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f);
198            else if (direction.y > 0)
199                acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f);
200        }
201
202        this->ship_->setAcceleration(this->ship_->getOrientation() * acceleration);
203
204        if (!this->ship_->getPermanentBoost())
205            this->ship_->setBoost(false);
206        this->ship_->setSteeringDirection(Vector3::ZERO);
207
208        if (!this->boostBlur_ && this->ship_->hasLocalController() && this->ship_->hasHumanController())
209        {
210            this->boostBlur_ = new Shader(this->ship_->getScene()->getSceneManager());
211            this->boostBlur_->setCompositor("Radial Blur");
212        }
213
214        if (this->boostBlur_ && this->maxSpeedFront_ != 0 && this->boostFactor_ != 1)
215            this->boostBlur_->setParameter("Ogre/Compositor/Radial_Blur", 0, 0, "sampleStrength", this->blurStrength_ * clamp((-velocity.z - this->maxSpeedFront_) / ((this->boostFactor_ - 1) * this->maxSpeedFront_), 0.0f, 1.0f));
216    }
217
218    void Engine::changedActivity()
219    {
220        SUPER(Engine, changedActivity);
221
222        if (this->boostBlur_)
223            this->boostBlur_->setVisible(this->isVisible());
224    }
225
226    void Engine::addToSpaceShip(SpaceShip* ship)
227    {
228        this->ship_ = ship;
229
230        if (ship)
231        {
232            this->shipID_ = ship->getObjectID();
233            if (ship->getEngine() != this)
234                ship->setEngine(this);
235
236            if (this->boostBlur_)
237            {
238                delete this->boostBlur_;
239                this->boostBlur_ = 0;
240            }
241
242            if(this->sound_ != NULL)
243                this->sound_->attachToEntity(ship);
244        }
245    }
246
247    const Vector3& Engine::getDirection() const
248    {
249        if (this->ship_)
250            return this->ship_->getSteeringDirection();
251        else
252            return Vector3::ZERO;
253    }
254
255    void Engine::loadSound(const std::string filename)
256    {
257        if(filename == "") return;
258        else
259        {
260            if(this->sound_ == NULL)
261            {
262                this->sound_ = new SoundBase(this->ship_);
263            }
264
265            this->sound_->loadFile(filename);
266            this->sound_->play(true);
267        }
268    }
269}
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