Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/sound2/src/orxonox/gui/GUIManager.h @ 3011

Last change on this file since 3011 was 3008, checked in by bknecht, 15 years ago

You don't need no —level or -l anymore now. You may choose your favorite level from the main menu ;-)

  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GUIManager class.
32*/
33
34#ifndef _GUIManager_H__
35#define _GUIManager_H__
36
37#include "OrxonoxPrereqs.h"
38#include <OgrePrerequisites.h>
39#include <CEGUIForwardRefs.h>
40#include <CEGUIInputEvent.h>
41#include <CEGUISystem.h>
42#include "core/input/InputInterfaces.h"
43#include <map>
44#include "overlays/GUIOverlay.h"
45
46// Forward declaration
47namespace CEGUI { class DefaultLogger; }
48
49// tolua_begin
50namespace orxonox
51{
52    /**
53    @class GUIManager
54    @brief
55        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
56
57        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
58        Creation of the GUIManager is therefore not possible and the cunstructor is private.
59
60        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
61        Those input events are then injected into CEGUI in Lua.
62    */
63    class _OrxonoxExport GUIManager
64// tolua_end
65        : public KeyHandler, public MouseHandler
66// tolua_begin
67    {
68// tolua_end
69    public:
70        /**
71        @enum State
72            The current state of the GUIManager. There should maybe be more (or we can omit this totally).
73        */
74        enum State
75        {
76            Uninitialised,  //!< Initial state of the GUIManager
77            Ready,          //!< State after initialisation if ready
78            OnDisplay       //!< State if GUI is displayed
79        };
80
81        GUIManager();
82        ~GUIManager();
83
84        bool initialise(Ogre::RenderWindow* renderWindow);
85
86        void update(const Clock& time);
87
88        void showGUI(const std::string& name);
89        void executeCode(const std::string& str);
90
91        bool registerOverlay(std::string name, GUIOverlay* overlay); //!< Register a GUIOverlay with the GUIManager.
92        GUIOverlay* getOverlay(std::string name); // Get the GUIOverlay of the GUI with the given name.
93
94        void setCamera(Ogre::Camera* camera);
95
96        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
97        static GUIManager* getInstancePtr() { return singletonRef_s; }
98
99        void getLevelList(); //tolua_export
100
101    private:
102        GUIManager(const GUIManager& instance);                 //!< private constructor (this is a singleton class)
103
104        void loadLuaCode();
105
106        // keyHandler functions
107        void keyPressed (const KeyEvent& evt)
108            { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }
109        void keyReleased(const KeyEvent& evt)
110            { guiSystem_->injectKeyUp(evt.key); }
111        void keyHeld    (const KeyEvent& evt) { }
112
113        // mouseHandler functions
114        void mouseButtonPressed (MouseButtonCode::ByEnum id);
115        void mouseButtonReleased(MouseButtonCode::ByEnum id);
116        void mouseButtonHeld    (MouseButtonCode::ByEnum id) { }
117        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
118            { guiSystem_->injectMouseMove(rel.x, rel.y); }
119        void mouseScrolled      (int abs, int rel)
120            { guiSystem_->injectMouseWheelChange(rel);}
121
122        void updateInput(float dt)  { }
123        void updateKey  (float dt)  { }
124        void updateMouse(float dt)  { }
125
126        static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
127
128        Ogre::RenderWindow*         renderWindow_;      //!< Ogre's render window to give CEGUI access to it
129        CEGUI::OgreCEGUIRenderer*   guiRenderer_;       //!< CEGUI's interface to the Ogre Engine
130        CEGUI::ResourceProvider*    resourceProvider_;  //!< CEGUI's resource provider
131        CEGUI::LuaScriptModule*     scriptModule_;      //!< CEGUI's script module to use Lua
132        CEGUI::DefaultLogger*       ceguiLogger_;       //!< CEGUI's logger to be able to log CEGUI errors in our log
133        CEGUI::System*              guiSystem_;         //!< CEGUI's main system
134        lua_State*                  luaState_;          //!< Lua state, access point to the Lua engine
135
136        State                       state_;             //!< reflects state of the GUIManager
137
138        std::map<std::string, GUIOverlay*> guiOverlays_;//!< A list of all GUIOverlay's.
139
140        static GUIManager*          singletonRef_s;     //!< Singleton reference to GUIManager
141
142    }; // tolua_export
143} // tolua_export
144
145#endif /* _GUIManager_H__ */
Note: See TracBrowser for help on using the repository browser.