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source: code/branches/sound2/src/orxonox/objects/collisionshapes/CollisionShape.h @ 3011

Last change on this file since 3011 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _CollisionShape_H__
30#define _CollisionShape_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "core/BaseObject.h"
36#include "network/synchronisable/Synchronisable.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable
41    {
42        public:
43            CollisionShape(BaseObject* creator);
44            virtual ~CollisionShape();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            void registerVariables();
48
49            inline void setPosition(const Vector3& position)
50                { this->position_ = position; this->updateParent(); }
51            inline const Vector3& getPosition() const
52                { return this->position_; }
53
54            inline void setOrientation(const Quaternion& orientation)
55                { this->orientation_ = orientation; this->updateParent(); }
56            inline const Quaternion& getOrientation() const
57                { return this->orientation_; }
58
59            void yaw(const Degree& angle)   { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); }
60            void pitch(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); }
61            void roll(const Degree& angle)  { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); }
62
63            virtual void setScale3D(const Vector3& scale);
64            virtual void setScale(float scale);
65            inline const Vector3& getScale3D(void) const
66                { return this->scale_; }
67
68            void updateShape();
69
70            void calculateLocalInertia(float mass, btVector3& inertia) const;
71
72            inline btCollisionShape* getCollisionShape() const
73                { return this->collisionShape_; }
74
75            bool hasTransform() const;
76
77            bool notifyBeingAttached(CompoundCollisionShape* newParent);
78            void notifyDetached();
79
80        protected:
81            virtual void updateParent();
82            virtual void parentChanged();
83            virtual btCollisionShape* createNewShape() const = 0;
84
85            btCollisionShape*       collisionShape_;
86            CompoundCollisionShape* parent_;
87            unsigned int            parentID_;
88
89        private:
90            Vector3                 position_;
91            Quaternion              orientation_;
92            Vector3                 scale_;
93    };
94}
95
96#endif /* _CollisionShape_H__ */
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