[2254] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Engine.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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[2478] | 33 | #include "core/ConfigValueIncludes.h" |
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[2254] | 34 | #include "core/XMLPort.h" |
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[2350] | 35 | #include "objects/Scene.h" |
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[2254] | 36 | #include "objects/worldentities/pawns/SpaceShip.h" |
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[2350] | 37 | #include "tools/Shader.h" |
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[3013] | 38 | #include "sound/SoundBase.h" |
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[2254] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | CreateFactory(Engine); |
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| 43 | |
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| 44 | Engine::Engine(BaseObject* creator) : Item(creator) |
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| 45 | { |
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| 46 | RegisterObject(Engine); |
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| 47 | |
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| 48 | this->ship_ = 0; |
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| 49 | this->shipID_ = OBJECTID_UNKNOWN; |
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| 50 | |
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| 51 | this->boostFactor_ = 1.5; |
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| 52 | this->speedFactor_ = 1.0; |
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| 53 | |
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| 54 | this->maxSpeedFront_ = 0.0; |
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| 55 | this->maxSpeedBack_ = 0.0; |
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| 56 | this->maxSpeedLeftRight_ = 0.0; |
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| 57 | this->maxSpeedUpDown_ = 0.0; |
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| 58 | |
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| 59 | this->accelerationFront_ = 0.0; |
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| 60 | this->accelerationBrake_ = 0.0; |
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| 61 | this->accelerationBack_ = 0.0; |
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| 62 | this->accelerationLeftRight_ = 0.0; |
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| 63 | this->accelerationUpDown_ = 0.0; |
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| 64 | |
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[2350] | 65 | this->boostBlur_ = 0; |
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| 66 | |
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[2478] | 67 | this->setConfigValues(); |
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[2254] | 68 | this->registerVariables(); |
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[3013] | 69 | |
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| 70 | this->sound_ = NULL; |
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[2254] | 71 | } |
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| 72 | |
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| 73 | Engine::~Engine() |
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| 74 | { |
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[2256] | 75 | if (this->isInitialized() && this->ship_) |
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[2350] | 76 | { |
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[2256] | 77 | this->ship_->setEngine(0); |
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[2350] | 78 | |
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| 79 | if (this->boostBlur_) |
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| 80 | delete this->boostBlur_; |
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[3013] | 81 | |
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| 82 | if(this->sound_ != NULL) |
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| 83 | delete this->sound_; |
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[2350] | 84 | } |
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[2254] | 85 | } |
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| 86 | |
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| 87 | void Engine::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 88 | { |
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| 89 | SUPER(Engine, XMLPort, xmlelement, mode); |
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| 90 | |
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| 91 | XMLPortParam(Engine, "boostfactor", setBoostFactor, getBoostFactor, xmlelement, mode); |
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| 92 | |
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| 93 | XMLPortParam(Engine, "speedfront", setMaxSpeedFront, setMaxSpeedFront, xmlelement, mode); |
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| 94 | XMLPortParam(Engine, "speedback", setMaxSpeedBack, setMaxSpeedBack, xmlelement, mode); |
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| 95 | XMLPortParam(Engine, "speedleftright", setMaxSpeedLeftRight, setMaxSpeedLeftRight, xmlelement, mode); |
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| 96 | XMLPortParam(Engine, "speedupdown", setMaxSpeedUpDown, setMaxSpeedUpDown, xmlelement, mode); |
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| 97 | |
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| 98 | XMLPortParam(Engine, "accelerationfront", setAccelerationFront, setAccelerationFront, xmlelement, mode); |
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| 99 | XMLPortParam(Engine, "accelerationbrake", setAccelerationBrake, setAccelerationBrake, xmlelement, mode); |
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| 100 | XMLPortParam(Engine, "accelerationback", setAccelerationBack, setAccelerationBack, xmlelement, mode); |
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| 101 | XMLPortParam(Engine, "accelerationleftright", setAccelerationLeftRight, setAccelerationLeftRight, xmlelement, mode); |
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| 102 | XMLPortParam(Engine, "accelerationupdown", setAccelerationUpDown, setAccelerationUpDown, xmlelement, mode); |
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[3013] | 103 | |
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| 104 | XMLPortParamLoadOnly(Engine, "sound", loadSound, xmlelement, mode); |
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[2254] | 105 | } |
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| 106 | |
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[2478] | 107 | void Engine::setConfigValues() |
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| 108 | { |
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| 109 | SetConfigValue(blurStrength_, 3.0f); |
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| 110 | } |
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| 111 | |
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[2254] | 112 | void Engine::registerVariables() |
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| 113 | { |
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[2485] | 114 | registerVariable(this->shipID_, variableDirection::toclient, new NetworkCallback<Engine>(this, &Engine::networkcallback_shipID)); |
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[2254] | 115 | |
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[2485] | 116 | registerVariable(this->speedFactor_, variableDirection::toclient); |
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| 117 | registerVariable(this->boostFactor_, variableDirection::toclient); |
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[2254] | 118 | |
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[2485] | 119 | registerVariable(this->maxSpeedFront_, variableDirection::toclient); |
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| 120 | registerVariable(this->maxSpeedBack_, variableDirection::toclient); |
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| 121 | registerVariable(this->maxSpeedLeftRight_, variableDirection::toclient); |
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| 122 | registerVariable(this->maxSpeedUpDown_, variableDirection::toclient); |
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[2254] | 123 | |
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[2485] | 124 | registerVariable(this->accelerationFront_, variableDirection::toclient); |
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| 125 | registerVariable(this->accelerationBrake_, variableDirection::toclient); |
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| 126 | registerVariable(this->accelerationBack_, variableDirection::toclient); |
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| 127 | registerVariable(this->accelerationLeftRight_, variableDirection::toclient); |
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| 128 | registerVariable(this->accelerationUpDown_, variableDirection::toclient); |
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[2254] | 129 | } |
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| 130 | |
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| 131 | void Engine::networkcallback_shipID() |
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| 132 | { |
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| 133 | this->ship_ = 0; |
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| 134 | |
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| 135 | if (this->shipID_ != OBJECTID_UNKNOWN) |
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| 136 | { |
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| 137 | Synchronisable* object = Synchronisable::getSynchronisable(this->shipID_); |
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| 138 | if (object) |
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[2256] | 139 | this->addToSpaceShip(dynamic_cast<SpaceShip*>(object)); |
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[2254] | 140 | } |
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| 141 | } |
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| 142 | |
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| 143 | void Engine::tick(float dt) |
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| 144 | { |
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| 145 | if (!this->ship_) |
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| 146 | { |
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| 147 | if (this->shipID_) |
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| 148 | { |
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| 149 | this->networkcallback_shipID(); |
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| 150 | |
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| 151 | if (!this->ship_) |
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| 152 | return; |
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| 153 | } |
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| 154 | else |
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| 155 | return; |
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| 156 | } |
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| 157 | |
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| 158 | if (!this->isActive()) |
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| 159 | return; |
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| 160 | |
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[2361] | 161 | SUPER(Engine, tick, dt); |
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| 162 | |
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[2254] | 163 | const Vector3& direction = this->getDirection(); |
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[2488] | 164 | Vector3 velocity = this->ship_->getLocalVelocity(); |
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[2254] | 165 | Vector3 acceleration = Vector3::ZERO; |
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| 166 | |
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| 167 | float factor = 1.0f / this->speedFactor_; |
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| 168 | velocity *= factor; |
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| 169 | |
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| 170 | if (direction.z < 0) |
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| 171 | { |
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| 172 | if (this->maxSpeedFront_ != 0) |
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| 173 | { |
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| 174 | float boostfactor = (this->ship_->getBoost() ? this->boostFactor_ : 1.0f); |
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| 175 | acceleration.z = direction.z * this->accelerationFront_ * boostfactor * clamp((this->maxSpeedFront_ - -velocity.z/boostfactor) / this->maxSpeedFront_, 0.0f, 1.0f); |
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| 176 | } |
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| 177 | } |
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| 178 | else if (direction.z > 0) |
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| 179 | { |
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| 180 | if (velocity.z < 0) |
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| 181 | acceleration.z = direction.z * this->accelerationBrake_; |
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| 182 | else if (this->maxSpeedBack_ != 0) |
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| 183 | acceleration.z = direction.z * this->accelerationBack_ * clamp((this->maxSpeedBack_ - velocity.z) / this->maxSpeedBack_, 0.0f, 1.0f); |
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| 184 | } |
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| 185 | |
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| 186 | if (this->maxSpeedLeftRight_ != 0) |
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| 187 | { |
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| 188 | if (direction.x < 0) |
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| 189 | acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - -velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); |
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| 190 | else if (direction.x > 0) |
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| 191 | acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); |
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| 192 | } |
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| 193 | |
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| 194 | if (this->maxSpeedUpDown_ != 0) |
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| 195 | { |
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| 196 | if (direction.y < 0) |
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| 197 | acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - -velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); |
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| 198 | else if (direction.y > 0) |
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| 199 | acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); |
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| 200 | } |
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| 201 | |
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[2489] | 202 | this->ship_->setAcceleration(this->ship_->getOrientation() * acceleration); |
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[2254] | 203 | |
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[2500] | 204 | if (!this->ship_->getPermanentBoost()) |
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| 205 | this->ship_->setBoost(false); |
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[2254] | 206 | this->ship_->setSteeringDirection(Vector3::ZERO); |
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[2350] | 207 | |
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| 208 | if (!this->boostBlur_ && this->ship_->hasLocalController() && this->ship_->hasHumanController()) |
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| 209 | { |
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| 210 | this->boostBlur_ = new Shader(this->ship_->getScene()->getSceneManager()); |
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| 211 | this->boostBlur_->setCompositor("Radial Blur"); |
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| 212 | } |
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| 213 | |
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| 214 | if (this->boostBlur_ && this->maxSpeedFront_ != 0 && this->boostFactor_ != 1) |
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[2478] | 215 | this->boostBlur_->setParameter("Ogre/Compositor/Radial_Blur", 0, 0, "sampleStrength", this->blurStrength_ * clamp((-velocity.z - this->maxSpeedFront_) / ((this->boostFactor_ - 1) * this->maxSpeedFront_), 0.0f, 1.0f)); |
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[2254] | 216 | } |
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| 217 | |
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[2350] | 218 | void Engine::changedActivity() |
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| 219 | { |
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| 220 | SUPER(Engine, changedActivity); |
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| 221 | |
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| 222 | if (this->boostBlur_) |
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| 223 | this->boostBlur_->setVisible(this->isVisible()); |
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| 224 | } |
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| 225 | |
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[2254] | 226 | void Engine::addToSpaceShip(SpaceShip* ship) |
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| 227 | { |
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| 228 | this->ship_ = ship; |
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[3013] | 229 | |
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[2254] | 230 | if (ship) |
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[2256] | 231 | { |
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[2254] | 232 | this->shipID_ = ship->getObjectID(); |
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[2256] | 233 | if (ship->getEngine() != this) |
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| 234 | ship->setEngine(this); |
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[2350] | 235 | |
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| 236 | if (this->boostBlur_) |
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| 237 | { |
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| 238 | delete this->boostBlur_; |
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| 239 | this->boostBlur_ = 0; |
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| 240 | } |
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[3013] | 241 | |
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| 242 | if(this->sound_ != NULL) |
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| 243 | this->sound_->attachToEntity(ship); |
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[2256] | 244 | } |
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[2254] | 245 | } |
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| 246 | |
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| 247 | const Vector3& Engine::getDirection() const |
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| 248 | { |
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| 249 | if (this->ship_) |
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| 250 | return this->ship_->getSteeringDirection(); |
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| 251 | else |
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| 252 | return Vector3::ZERO; |
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| 253 | } |
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[3013] | 254 | |
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| 255 | void Engine::loadSound(const std::string filename) |
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| 256 | { |
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| 257 | if(filename == "") return; |
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| 258 | else |
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| 259 | { |
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| 260 | if(this->sound_ == NULL) |
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| 261 | { |
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| 262 | this->sound_ = new SoundBase(this->ship_); |
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| 263 | } |
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| 264 | |
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| 265 | this->sound_->loadFile(filename); |
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| 266 | this->sound_->play(true); |
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| 267 | } |
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| 268 | } |
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[2254] | 269 | } |
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