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source: code/branches/sound2/src/orxonox/objects/quest/QuestDescription.cc @ 3011

Last change on this file since 3011 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestDescription.cc
31    @brief Implementation of the QuestDescription class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35
36#include "QuestDescription.h"
37
38#include "core/CoreIncludes.h"
39#include "QuestNotification.h"
40
41namespace orxonox
42{
43    CreateFactory(QuestDescription);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object.
48    */
49    QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator)
50    {
51        RegisterObject(QuestDescription);
52       
53        this->title_ = "";
54        this->description_ = "";
55    }
56
57    /**
58    @brief
59        Destructor.
60    */
61    QuestDescription::~QuestDescription()
62    {
63
64    }
65
66    /**
67    @brief
68        Method for creating a QuestDescription object through XML.
69    */
70    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(QuestDescription, XMLPort, xmlelement, mode);
73
74        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
75        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
76        XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode);
77        XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode);
78
79        COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl;
80    }
81   
82    /**
83    @brief
84        This method is a helper for sending QuestDescriptions as Notifications.
85    @param item
86        The item the QuestDescription is for.
87    @param status
88        The status the QuestDescription us for.
89    @return
90        Returns true if successful.
91    @todo
92        Make sure the messages meet the conditions.
93    */
94    bool QuestDescription::notificationHelper(const std::string & item, const std::string & status) const
95    {
96        std::string message = "";
97        if(item == "hint")
98        {
99            message = "You received a hint: '" + this->title_ + "'";
100        }
101        else if(item == "quest")
102        {
103            if(status == "start")
104            {
105                message = "You received a new quest: '" + this->title_ + "'";
106            }
107            else if(status == "fail")
108            {
109                message = "You failed the quest: '" + this->title_ + "'";
110            }
111            else if(status == "complete")
112            {
113                message = "You successfully completed the quest: '" + this->title_ + "'";
114            }
115            else
116            {
117                COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
118                return false;
119            }
120        }
121        else
122        {
123            COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
124            return false;
125        }
126       
127        QuestNotification* notification = new QuestNotification(message);
128        notification->send();
129        return true;
130    }
131
132
133}
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