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source: code/branches/sound2/src/orxonox/objects/quest/QuestItem.cc @ 3050

Last change on this file since 3050 was 3013, checked in by bknecht, 16 years ago

merged sound changes into sound2 use sound2 from now on

File size: 2.7 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
[2261]28 
29/**
[2911]30    @file QuestItem.cc
[2662]31    @brief Implementation of the QuestItem class.
[2261]32*/
[1992]33
[2105]34#include "OrxonoxStableHeaders.h"
35#include "QuestItem.h"
36
[1992]37#include "core/CoreIncludes.h"
38
[2095]39#include "QuestDescription.h"
[1992]40
[2662]41namespace orxonox
42{
[2261]43    /**
44    @brief
45        Constructor. Registers and initializes the object.
46    */
[2092]47    QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator)
[2021]48    {
[2092]49        RegisterObject(QuestItem);
50
[2261]51        this->id_ = "";
[2021]52    }
[2092]53
[1992]54    /**
55    @brief
56        Destructor.
57    */
58    QuestItem::~QuestItem()
59    {
[2092]60
[1992]61    }
[2092]62
[2261]63    /**
64    @brief
65        Method for creating a QuestItem object through XML.
66    */
[2068]67    void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(QuestItem, XMLPort, xmlelement, mode);
[2092]70
[2068]71        XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode);
72        XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode);
73    }
74
[1992]75    /**
76    @brief
[2261]77        Sets the id of the QuestItem.
78    The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information.
79    @param id
80        The id to be set.
[1992]81    */
[2081]82    void QuestItem::setId(const std::string & id)
83    {
[2261]84        if(!isId(id)) //!< Checks whether the id is a valid id.
[2081]85        {
86            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
87            return;
88        }
[2261]89       
[2081]90        this->id_ = id;
91    }
[2092]92
[2068]93    /**
94    @brief
95        Checks whether an input id is of the required form.
96    @param id
[2093]97        The id to be checked.
[2068]98    @return
99        Returns true if the string is likely to be of the required form.
100    */
[2662]101    /*static*/ bool QuestItem::isId(const std::string & id)
[2068]102    {
103        return id.size() >= 32;
104    }
[1992]105
106}
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