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source: code/branches/sound2/src/orxonox/objects/quest/QuestManager.cc @ 3011

Last change on this file since 3011 was 2993, checked in by dafrick, 16 years ago

Small changes in QuestManager for the GUI. Added toggleVisibility command to OrxonoxOverlay.

File size: 10.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestManager.cc
31    @brief Implementation of the QuestManager class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "QuestManager.h"
36
37#include "core/CoreIncludes.h"
38#include "core/ConsoleCommand.h"
39#include "core/input/InputManager.h"
40
41#include "util/Exception.h"
42#include "gui/GUIManager.h"
43#include "objects/infos/PlayerInfo.h"
44#include "Quest.h"
45#include "QuestHint.h"
46
47namespace orxonox
48{
49    //! Pointer to the current (and single) instance of this class.
50    /*static*/ QuestManager* QuestManager::singletonRef_s = NULL;
51
52    /**
53    @brief
54        Constructor. Registers the object.
55    @todo
56        Is inheriting from BaseObject proper?
57    */
58    QuestManager::QuestManager()
59    {
60        RegisterRootObject(QuestManager);
61
62        assert(singletonRef_s == 0);
63        singletonRef_s = this;
64    }
65
66    /**
67    @brief
68        Destructor.
69    */
70    QuestManager::~QuestManager()
71    {
72
73    }
74
75    /**
76    @brief
77        Returns a reference to the current (and single) instance of the QuestManager, and creates one if there isn't one to begin with.
78    @return
79        Returns a reference to the single instance of the Quest Manager.
80    */
81    /*static*/ QuestManager & QuestManager::getInstance()
82    {
83        assert(singletonRef_s);
84        return *singletonRef_s;
85    }
86
87    /**
88    @brief
89        Registers a Quest with the QuestManager to make it globally accessable.
90        Uses it's id to make sure to be able to be identify and retrieve it later.
91    @param quest
92        The Quest that is to be registered.
93    @return
94        Returns true if successful, false if not.
95    */
96    bool QuestManager::registerQuest(Quest* quest)
97    {
98        if(quest == NULL) //!< Doh! Just as if there were actual quests behind NULL-pointers.
99        {
100            COUT(2) << "Registration of Quest in QuestManager failed, because inserted Quest-pointer was NULL." << std::endl;
101            return false;
102        }
103
104        std::pair<std::map<std::string, Quest*>::iterator,bool> result;
105        result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); //!< Inserting the Quest.
106
107        if(result.second) //!< If inserting was a success.
108        {
109            COUT(3) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl;
110            return true;
111        }
112        else
113        {
114           COUT(2) << "Quest with the same id was already present." << std::endl;
115           return false;
116        }
117    }
118
119    /**
120    @brief
121        Registers a QuestHint with the QuestManager to make it globally accessable.
122        Uses it's id to make sure to be able to be identify and retrieve it later.
123    @param hint
124        The QuestHint to be registered.
125    @return
126        Returns true if successful, false if not.
127    */
128    bool QuestManager::registerHint(QuestHint* hint)
129    {
130        if(hint == NULL) //!< Still not liking NULL-pointers.
131        {
132            COUT(2) << "Registration of QuestHint in QuestManager failed, because inserted QuestHint-pointer was NULL." << std::endl;
133            return false;
134        }
135
136        std::pair<std::map<std::string, QuestHint*>::iterator,bool> result;
137        result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); //!< Inserting the QuestHSint.
138
139        if(result.second) //!< If inserting was a success.
140        {
141            COUT(3) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl;
142            return true;
143        }
144        else
145        {
146           COUT(2) << "QuestHint with the same id was already present." << std::endl;
147           return false;
148        }
149    }
150
151    /**
152    @brief
153        Finds a Quest with the given id.
154    @param questId
155        The id of the Quest sought for.
156    @return
157        Returns a pointer to the Quest with the input id.
158        Returns NULL if there is no Quest with the given questId.
159    @throws
160        Throws an exception if the given questId is invalid.
161    */
162    Quest* QuestManager::findQuest(const std::string & questId)
163    {
164        if(!QuestItem::isId(questId)) //!< Check vor validity of the given id.
165        {
166            ThrowException(Argument, "Invalid questId.");
167        }
168
169        Quest* quest;
170        std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId);
171        if (it != this->questMap_.end()) //!< If the Quest is registered.
172        {
173            quest = it->second;
174        }
175        else
176        {
177           quest = NULL;
178           COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl;
179        }
180
181        return quest;
182
183    }
184
185    /**
186    @brief
187        Finds a QuestHint with the given id.
188    @param hintId
189        The id of the QuestHint sought for.
190    @return
191        Returns a pointer to the QuestHint with the input id.
192        Returns NULL if there is no QuestHint with the given hintId.
193    @throws
194        Throws an exception if the given hintId is invalid.
195    */
196    QuestHint* QuestManager::findHint(const std::string & hintId)
197    {
198        if(!QuestItem::isId(hintId)) //!< Check vor validity of the given id.
199        {
200            ThrowException(Argument, "Invalid hintId.");
201        }
202
203        QuestHint* hint;
204        std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId);
205        if (it != this->hintMap_.end()) //!< If the QuestHint is registered.
206        {
207            hint = it->second;
208        }
209        else
210        {
211           hint = NULL;
212           COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl;
213        }
214
215        return hint;
216
217    }
218
219    /**
220    @brief
221       
222    @param name
223    @return
224    */
225    QuestContainer* QuestManager::getQuestTree(std::string & name)
226    {
227        GUIOverlay* gui = GUIManager::getInstance().getOverlay(name);
228
229        PlayerInfo* player;
230        if(gui == NULL)
231        {
232            COUT(1) << "Error: No GUIOverlay with the given name '" << name << "' present." << std::endl;
233            return NULL;
234        }
235        BaseObject* obj = gui->getOwner();
236        if(obj == NULL)
237        {
238            COUT(1) << "Error: GUIOverlay has no owner. " << std::endl;
239            return NULL;
240        }
241        player = dynamic_cast<PlayerInfo*>(obj);
242   
243        QuestContainer* root = NULL;
244        QuestContainer* current = NULL;
245       
246        std::list<Quest*>* rootQuests = new std::list<Quest*>();
247        getRootQuests(player, *rootQuests);
248       
249        for(std::list<Quest*>::iterator it = rootQuests->begin(); it != rootQuests->end(); it++)
250        {
251            QuestContainer* container = addSubQuest(*it, player);
252
253            if(root == NULL)
254            {
255                root = container;
256            }
257            else
258            {
259                current->next = container;
260            }
261           
262            current = container;
263
264        }
265        if(current != NULL)
266            current->next = NULL;
267
268        delete rootQuests;
269
270        return root;
271    }
272
273    /**
274    @brief
275       
276    @param player
277    @param list
278    @return
279    */
280    void QuestManager::getRootQuests(const PlayerInfo* player, std::list<Quest*> & list)
281    {
282        for(std::map<std::string, Quest*>::iterator it=this->questMap_.begin(); it!=this->questMap_.end(); it++)
283        {
284            Quest* quest = (*it).second;
285            if(quest->getParentQuest() == NULL && !quest->isInactive(player))
286            {
287                list.push_back(quest);
288            }
289        }
290    }
291
292    /**
293    @brief
294       
295    @param quest
296    @param player
297    @return
298    */
299    QuestContainer* QuestManager::addSubQuest(Quest* quest, const PlayerInfo* player)
300    {
301        if(quest == NULL)
302            return NULL;
303
304        QuestContainer* container = new QuestContainer;
305        container->description = quest->getDescription();
306        container->hint = addHints(quest, player);
307
308        if(quest->isActive(player))
309        {
310            container->status = "active";
311        }
312        else if(quest->isCompleted(player))
313        {
314            container->status = "completed";
315        }
316        else if(quest->isFailed(player))
317        {
318            container->status = "failed";
319        }
320        else
321        {
322            container->status = "";
323            COUT(1) << "An error occured. A Quest of un-specified status wanted to be displayed." << std::endl;
324        }
325       
326        std::list<Quest*> quests = quest->getSubQuestList();
327        QuestContainer* current = NULL;
328        QuestContainer* first = NULL;
329        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
330        {
331            Quest* subQuest = *it;
332            if(!subQuest->isInactive(player))
333            {
334                QuestContainer* subContainer = addSubQuest(subQuest, player);
335
336                if(first == NULL)
337                {
338                    first = subContainer;
339                }
340                else
341                {
342                    current->next = subContainer;
343                }
344               
345                current = subContainer;
346            }
347        }
348        if(current != NULL)
349            current->next = NULL;
350        container->subQuests = first;
351       
352        return container;
353    }
354
355    /**
356    @brief
357       
358    @param quest
359    @param player
360    @return
361    */
362    HintContainer* QuestManager::addHints(Quest* quest, const PlayerInfo* player)
363    {
364        HintContainer* current = NULL;
365        HintContainer* first = NULL;
366
367        std::list<QuestHint*> hints = quest->getHintsList();
368        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
369        {
370            if((*it)->isActive(player))
371            {
372                HintContainer* hint = new HintContainer;
373                hint->description = (*it)->getDescription();
374
375                if(first == NULL)
376                {
377                    first = hint;
378                }
379                else
380                {
381                    current->next = hint;
382                }
383               
384                current = hint;
385            }
386        }
387
388        if(current != NULL)
389            current->next = NULL;
390        return first;
391    }
392
393
394}
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