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source: code/branches/sound2/src/orxonox/objects/quest/Rewardable.h @ 3050

Last change on this file since 3050 was 3013, checked in by bknecht, 16 years ago

merged sound changes into sound2 use sound2 from now on

File size: 2.1 KB
RevLine 
[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[2911]30    @file Rewardable.h
[2662]31    @brief Definition of the Rewardable class.
[2261]32*/
33
[1996]34#ifndef _Rewardable_H__
35#define _Rewardable_H__
36
[2095]37#include "OrxonoxPrereqs.h"
38
[1996]39#include "core/BaseObject.h"
40
[2662]41namespace orxonox
42{
[1996]43    /**
44    @brief
[2261]45        Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects. (With the AddReward effect.)
46       
47        It just needs to inherit form Rewardable, and implement the reward() method.
[1996]48    @author
49        Damian 'Mozork' Frick
50    */
[2095]51    class _OrxonoxExport Rewardable : public BaseObject
[1996]52    {
[2093]53        public:
54            Rewardable(BaseObject* creator);
55            virtual ~Rewardable();
[2092]56
[2261]57            /**
58            @brief
59                Method to transcribe a rewardable object to the player.
60                Must be implemented by every class inheriting from Rewardable.
[2662]61            @param player
[2261]62                A pointer to the ControllableEntity, do whatever you want with it.
[2662]63            @return
[2261]64                Return true if successful.
65            */
[2662]66            virtual bool reward(PlayerInfo* player) = 0;
[2092]67
[1996]68    };
69
70}
71
72#endif /* _Rewardable_H__ */
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