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source: code/branches/sound2/src/orxonox/objects/weaponSystem/WeaponPack.h @ 3050

Last change on this file since 3050 was 2893, checked in by landauf, 16 years ago

merged weaponsystem branch back to trunk

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponPack_H__
31#define _WeaponPack_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "core/BaseObject.h"
36
37#include "Weapon.h"
38
39
40namespace orxonox
41{
42    class _OrxonoxExport WeaponPack : public BaseObject
43    {
44        public:
45            WeaponPack(BaseObject* creator);
46            virtual ~WeaponPack();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49
50            void fire();
51
52            Weapon * getWeaponPointer(unsigned int n);
53            int getSize();
54
55            void setFireMode(unsigned int firemode);
56            unsigned int getFireMode();
57
58            void addWeapon(Weapon * weapon);
59            const Weapon * getWeapon(unsigned int index);
60
61            //functions with effect to all weapons of the weaponPack
62            //functions needed for creating Pointer to the right objects (-->Pawn.cc)
63            void setParentWeaponSystemToAllWeapons(WeaponSystem * weaponSystem);
64            void attachNeededMunitionToAllWeapons();
65
66            inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem)
67                { parentWeaponSystem_=parentWeaponSystem; }
68            inline WeaponSystem * getParentWeaponSystem()
69                { return parentWeaponSystem_; }
70
71        private:
72            std::vector<Weapon *> weapons_;
73            WeaponSystem *parentWeaponSystem_;
74            unsigned int firemode_;
75    };
76}
77
78#endif /* _WeaponPack_H__ */
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