Last change
on this file since 6027 was
5982,
checked in by youngk, 15 years ago
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Ambient Sounds are now locationally triggerable, i.e if the player comes close to an object, it's own ambient sound starts playing, while the sound of the outer object is paused. Upon leaving proximity of that object, the old sound is resumed. —> Triggerable by changing active state.
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File size:
1.0 KB
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Line | |
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1 | <?lua |
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2 | include("stats.oxo") |
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3 | include("hudtemplates3.oxo") |
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4 | ?> |
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5 | |
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6 | <?lua |
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7 | include("templates/spaceship_assff.oxt") |
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8 | include("templates/spaceship_pirate.oxt") |
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9 | ?> |
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10 | |
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11 | <Level |
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12 | name = "Sample" |
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13 | description = "Just a few tests" |
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14 | > |
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15 | <Scene |
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16 | ambientlight = "0.8, 0.8, 0.8" |
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17 | skybox = "Orxonox/Starbox" |
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18 | > |
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19 | <AmbientSound source="ambient/mainmenu.wav" loop="true" playOnLoad="true" /> |
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20 | <AmbientSound source="ambient/CoreWave.wav" loop="true" playOnLoad="false"> |
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21 | <events> |
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22 | <activity> |
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23 | <DistanceTrigger position="300,100,0" distance=200 target="ControllableEntity"> |
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24 | <attached> |
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25 | <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 /> |
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26 | </attached> |
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27 | </DistanceTrigger> |
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28 | </activity> |
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29 | </events> |
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30 | </AmbientSound> |
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31 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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32 | <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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33 | </Scene> |
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34 | </Level> |
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