Last change
on this file since 6079 was
6031,
checked in by youngk, 15 years ago
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Implemented automatic ambient sound file path fetch according to current mood.
Valid moods are: default and dnb
Loading of a second sound fails (independent of the file used). Probably an error in BaseSound::setSource().
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File size:
1.0 KB
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Line | |
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1 | <?lua |
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2 | include("stats.oxo") |
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3 | include("hudtemplates3.oxo") |
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4 | ?> |
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5 | |
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6 | <?lua |
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7 | include("templates/spaceship_assff.oxt") |
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8 | include("templates/spaceship_pirate.oxt") |
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9 | ?> |
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10 | |
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11 | <Level |
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12 | name = "Sample" |
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13 | description = "Just a few tests" |
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14 | > |
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15 | <Scene |
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16 | ambientlight = "0.8, 0.8, 0.8" |
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17 | skybox = "Orxonox/Starbox" |
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18 | > |
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19 | <AmbientSound source="mainmenu.wav" loop="true" playOnLoad="true" /> |
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20 | <AmbientSound source="CoreWave.wav" loop="true" playOnLoad="false"> |
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21 | <events> |
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22 | <activity> |
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23 | <DistanceTrigger position="300,100,0" distance=200 target="ControllableEntity"> |
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24 | <attached> |
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25 | <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 /> |
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26 | </attached> |
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27 | </DistanceTrigger> |
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28 | </activity> |
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29 | </events> |
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30 | </AmbientSound> |
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31 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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32 | <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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33 | </Scene> |
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34 | </Level> |
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