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source: code/branches/sound3/data/levels/templates/spaceship_assff.oxt @ 6170

Last change on this file since 6170 was 6100, checked in by rgrieder, 15 years ago

Added a sound for the engine (forward active mode) by overloading changedActivity in WorldSound.

  • Property svn:eol-style set to native
File size: 5.9 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   engine                 = spaceshipassffengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <attached>
24      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
25      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
26      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
27    </attached>
28    <collisionShapes>
29      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
30      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
31      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
32      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
33      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
34      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
35    </collisionShapes>
36<?lua
37  include("includes/weaponsettings3.oxi")
38?>
39  </SpaceShip>
40</Template>
41
42<Template name=spaceshipassffcameras defaults=0>
43  <SpaceShip>
44    <camerapositions>
45      <CameraPosition position="0,10, 40" drag=true mouselook=true />
46      <CameraPosition position="0,20, 80" drag=true mouselook=true />
47      <CameraPosition position="0,30,120" drag=true mouselook=true />
48      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
49      <CameraPosition position="0,0,-40" yaw=180 drag=true />
50      <CameraPosition position="0,3,-14" yaw=0 />
51      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
52      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
53    </camerapositions>
54  </SpaceShip>
55</Template>
56
57<Template name=spaceshipassffengine baseclass=MultiStateEngine>
58  <MultiStateEngine
59   boostfactor    = 2
60
61   speedfront     = 150
62   speedback      =  50
63   speedleftright =  50
64   speedupdown    =  50
65
66   accelerationfront     = 500
67   accelerationbrake     = 500
68   accelerationback      =  125
69   accelerationleftright =  125
70   accelerationupdown    =  125
71  >
72    <active>
73      <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
74<!--
75      <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
76      <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
77-->
78      <!--WorldSound mainstate=activity source="sounds/Engine_low.ogg" oop=1 /-->
79    </active>
80    <forward>
81      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
82      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
83      <WorldSound mainstate=activity source="sounds/Engine_low.ogg" oop=1 />
84    </forward>
85    <boost>
86      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
87      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
88      <!--WorldSound mainstate=activity source="sounds/Engine_high.ogg" oop=1 /-->
89    </boost>
90    <brake>
91      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
92      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
93      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
94      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
95    </brake>
96  </MultiStateEngine>
97</Template>
98
99<!--Template name=spaceshippirate>
100  <SpaceShip
101   health            = 100
102   maxhealth         = 200
103   initialhealth     = 100
104
105   maxspeed          = 250
106   maxsecondaryspeed = 50
107   maxrotation       = 100
108   transacc          = 200
109   rotacc            = 140
110   transdamp         = 75
111  >
112    <attached>
113      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
114    </attached>
115  </SpaceShip>
116</Template>
117
118<Template name=spaceshipspacecruiser>
119  <SpaceShip
120   health            = 100
121   maxhealth         = 200
122   initialhealth     = 100
123
124   maxspeed          = 250
125   maxsecondaryspeed = 50
126   maxrotation       = 100
127   transacc          = 200
128   rotacc            = 140
129   transdamp         = 75
130  >
131    <attached>
132      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
133    </attached>
134  </SpaceShip>
135</Template-->
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