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source: code/branches/sound3/src/libraries/network/ClientConnection.cc @ 6232

Last change on this file since 6232 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ClientConnection.h"
30
31#include <cassert>
32#define WIN32_LEAN_AND_MEAN
33#include <enet/enet.h>
34#include "util/Debug.h"
35
36namespace orxonox
37{
38  const unsigned int NETWORK_CLIENT_WAIT_TIME = 1;
39  const unsigned int NETWORK_CLIENT_CONNECTION_TIMEOUT = 3000; //millisecs
40  const unsigned int NETWORK_CLIENT_MAX_CONNECTIONS = 5;
41  const unsigned int NETWORK_CLIENT_CHANNELS = 2;
42
43
44  ClientConnection::ClientConnection():
45    established_(false),
46    server_(NULL)
47  {
48    this->serverAddress_ = new ENetAddress();
49    //set standard address and port
50    enet_address_set_host(this->serverAddress_, "127.0.0.1");
51    serverAddress_->port = NETWORK_PORT;
52  }
53
54  ClientConnection::~ClientConnection(){
55    if(this->established_)
56      closeConnection();
57    delete this->serverAddress_; // surely was created
58  }
59
60  void ClientConnection::setServerAddress( const std::string& serverAddress ) {
61    enet_address_set_host (this->serverAddress_, serverAddress.c_str());
62  }
63
64  void ClientConnection::setPort( unsigned int port ) {
65    this->serverAddress_->port = port;
66  }
67
68  bool ClientConnection::establishConnection()
69  {
70    ENetEvent event;
71   
72    this->host_ = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0);
73    if ( this->host_ == NULL )
74    {
75      COUT(2) << "ClientConnection: host_ == NULL" << std::endl;
76      // error handling
77      return false;
78    }
79    this->server_ = enet_host_connect(this->host_, serverAddress_, NETWORK_CLIENT_CHANNELS);
80    if ( this->server_==NULL )
81    {
82      COUT(2) << "ClientConnection: server == NULL" << std::endl;
83      // error handling
84      return false;
85    }
86    // handshake
87    for( unsigned int i=0; i<NETWORK_CLIENT_CONNECTION_TIMEOUT/NETWORK_CLIENT_WAIT_TIME; i++ )
88    {
89      if( enet_host_service(this->host_, &event, NETWORK_CLIENT_WAIT_TIME)>=0 && event.type == ENET_EVENT_TYPE_CONNECT )
90      {
91        this->established_=true;
92        return true;
93      }
94    }
95    COUT(1) << "Could not connect to server" << endl;
96    return false;
97  }
98
99  bool ClientConnection::closeConnection() {
100    ENetEvent event;
101   
102    if ( !this->established_ )
103      return true;
104    this->established_ = false;
105    enet_peer_disconnect(this->server_, 0);
106    for( unsigned int i=0; i<NETWORK_CLIENT_CONNECTION_TIMEOUT/NETWORK_CLIENT_WAIT_TIME; i++)
107    {
108      if ( enet_host_service(this->host_, &event, NETWORK_CLIENT_WAIT_TIME) >= 0 )
109      {
110        switch (event.type)
111        {
112          case ENET_EVENT_TYPE_NONE:
113          case ENET_EVENT_TYPE_CONNECT:
114            break;
115          case ENET_EVENT_TYPE_RECEIVE:
116            enet_packet_destroy(event.packet);
117            break;
118          case ENET_EVENT_TYPE_DISCONNECT:
119            COUT(4) << "received disconnect confirmation from server" << endl;
120            this->connectionClosed();
121            return true;
122        }
123      }
124    }
125    enet_peer_reset( this->server_ );
126    this->connectionClosed();
127    return false;
128  }
129
130
131  bool ClientConnection::addPacket(ENetPacket *packet) {
132    assert( this->server_ );
133    assert( packet );
134    return Connection::addPacket( packet, this->server_ );
135  }
136
137  void ClientConnection::addPeer(ENetEvent* event)
138  {
139    assert(0);
140  }
141  void ClientConnection::removePeer(ENetEvent* event)
142  {
143    this->established_=false;
144    COUT(1) << "Received disconnect Packet from Server!" << endl;
145        // server closed the connection
146    this->connectionClosed();
147  }
148
149}
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