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source: code/branches/sound3/src/orxonox/LevelManager.cc @ 6074

Last change on this file since 6074 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 4.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LevelManager.h"
30
31#include <map>
32#include <OgreResourceGroupManager.h>
33
34#include "core/CommandLine.h"
35#include "core/ConfigValueIncludes.h"
36#include "core/CoreIncludes.h"
37#include "core/Loader.h"
38#include "core/ScopedSingletonManager.h"
39#include "PlayerManager.h"
40#include "Level.h"
41
42namespace orxonox
43{
44    SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)");
45
46    LevelManager* LevelManager::singletonPtr_s = 0;
47    ManageScopedSingleton(LevelManager, ScopeID::Root, false);
48
49    LevelManager::LevelManager()
50    {
51        RegisterRootObject(LevelManager);
52        this->setConfigValues();
53
54        // check override
55        if (!CommandLine::getArgument("level")->hasDefaultValue())
56        {
57            ModifyConfigValue(defaultLevelName_, tset, CommandLine::getValue("level").getString());
58        }
59    }
60
61    LevelManager::~LevelManager()
62    {
63    }
64
65    void LevelManager::setConfigValues()
66    {
67        SetConfigValue(defaultLevelName_, "presentation_dm.oxw")
68            .description("Sets the preselection of the level in the main menu.");
69    }
70
71    void LevelManager::requestActivity(Level* level)
72    {
73        this->levels_s.push_back(level);
74        if (this->levels_s.size() == 1)
75            this->activateNextLevel();
76    }
77
78    void LevelManager::releaseActivity(Level* level)
79    {
80        if (this->levels_s.size() > 0)
81        {
82            if (this->levels_s.front() == level)
83            {
84                level->setActive(false);
85                this->levels_s.pop_front();
86                this->activateNextLevel();
87            }
88            else
89            {
90                for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it)
91                    if ((*it) == level)
92                        this->levels_s.erase(it);
93            }
94        }
95    }
96
97    Level* LevelManager::getActiveLevel()
98    {
99        if (this->levels_s.size() > 0)
100            return this->levels_s.front();
101        else
102            return 0;
103    }
104
105    void LevelManager::activateNextLevel()
106    {
107        if (this->levels_s.size() > 0)
108        {
109            this->levels_s.front()->setActive(true);
110            for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it)
111                this->levels_s.front()->playerEntered(it->second);
112        }
113    }
114
115    void LevelManager::setDefaultLevel(const std::string& levelName)
116    {
117        ModifyConfigValue(defaultLevelName_, set, levelName);
118    }
119
120    const std::string& LevelManager::getDefaultLevel() const
121    {
122        return defaultLevelName_;
123    }
124
125    std::string LevelManager::getAvailableLevelListItem(unsigned int index) const
126    {
127        if (index >= availableLevels_.size())
128            return std::string();
129        else
130            return availableLevels_[index];
131    }
132
133    void LevelManager::compileAvailableLevelList()
134    {
135        availableLevels_.clear();
136
137        availableLevels_ = *Ogre::ResourceGroupManager::getSingleton().findResourceNames(
138            Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "*.oxw");
139
140        for (std::vector<std::string>::iterator it = availableLevels_.begin(); it != availableLevels_.end();)
141            if (it->find("old/") == 0)
142                it = availableLevels_.erase(it);
143            else
144            {
145                size_t pos = it->find(".oxw");
146                *it = it->substr(0, pos);
147                ++it;
148            }
149    }
150}
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