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source: code/branches/sound3/src/orxonox/Main.cc @ 6046

Last change on this file since 6046 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox (but not the entry point of the program!)
34*/
35
36#include "OrxonoxPrereqs.h"
37
38#include "core/CommandLine.h"
39#include "core/Game.h"
40#include "core/LuaState.h"
41#include "ToluaBindOrxonox.h"
42#include "Main.h"
43
44SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
45// Shortcuts for easy direct loading
46SetCommandLineSwitch(server).information("Start in server mode");
47SetCommandLineSwitch(client).information("Start in client mode");
48SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
49SetCommandLineSwitch(standalone).information("Start in standalone mode");
50SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode");
51
52DeclareToluaInterface(Orxonox);
53
54namespace orxonox
55{
56    /**
57    @brief
58        Starting point of orxonox (however not the entry point of the program!)
59    */
60    int main(const std::string& strCmdLine)
61    {
62        Game* game = new Game(strCmdLine);
63
64        game->setStateHierarchy(
65        "root"
66        " graphics"
67        "  mainMenu"
68        "  standalone,server,client"
69        "   level"
70        " dedicated,dedicatedClient"
71        "  level"
72        " ioConsole"
73        );
74
75        game->requestState("root");
76
77        // Some development hacks (not really, but in the future, this calls won't make sense anymore)
78        if (CommandLine::getValue("standalone").getBool())
79            Game::getInstance().requestStates("graphics, standalone, level");
80        else if (CommandLine::getValue("server").getBool())
81            Game::getInstance().requestStates("graphics, server, level");
82        else if (CommandLine::getValue("client").getBool())
83            Game::getInstance().requestStates("graphics, client, level");
84        else if (CommandLine::getValue("dedicated").getBool())
85            Game::getInstance().requestStates("dedicated, level");
86        else if (CommandLine::getValue("dedicatedClient").getBool())
87            Game::getInstance().requestStates("dedicatedClient, level");
88        else if (CommandLine::getValue("console").getBool())
89            Game::getInstance().requestStates("ioConsole");
90        else
91            Game::getInstance().requestStates("graphics, mainMenu");
92
93        game->run();
94        delete game;
95
96        return 0;
97    }
98}
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