1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Kevin 'youngk' Young |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "MoodManager.h" |
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30 | |
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31 | #include "core/ConsoleCommand.h" |
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32 | #include "core/ConfigValueIncludes.h" |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/ScopedSingletonManager.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | MoodManager* MoodManager::singletonPtr_s = 0; |
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39 | ManageScopedSingleton(MoodManager, ScopeID::Root, false); |
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40 | |
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41 | MoodManager::MoodManager() |
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42 | { |
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43 | RegisterRootObject(MoodManager); |
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44 | moodOld_ = "default"; |
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45 | this->setConfigValues(); |
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46 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&MoodManager::setMood, this), "setMood")); |
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47 | } |
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48 | |
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49 | MoodManager::~MoodManager() |
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50 | { |
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51 | } |
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52 | |
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53 | void MoodManager::setConfigValues() |
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54 | { |
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55 | SetConfigValue(mood_, "default") |
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56 | .description("Sets the mood for the current level.") |
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57 | .callback(this, &MoodManager::checkMoodValidity); |
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58 | } |
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59 | |
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60 | /** |
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61 | * Sets the mood |
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62 | * @note TODO: Inform dependent classes of mood change |
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63 | */ |
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64 | void MoodManager::setMood(const std::string& mood) { |
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65 | ModifyConfigValue(mood_, set, mood); |
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66 | } |
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67 | |
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68 | // gets the current mood |
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69 | const std::string& MoodManager::getMood() { |
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70 | return mood_; |
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71 | } |
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72 | |
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73 | void MoodManager::checkMoodValidity() |
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74 | { |
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75 | if(mood_ != "default" && mood_ != "dnb") // Insert new moods here |
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76 | { |
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77 | ResetConfigValue(mood_); |
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78 | } |
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79 | COUT(0) << "MoodManager: Mood now set to " << mood_ << std::endl; |
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80 | return; |
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81 | } |
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82 | } |
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