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source: code/branches/sound3/src/orxonox/MoodManager.cc @ 5982

Last change on this file since 5982 was 5956, checked in by youngk, 15 years ago

Implemented Mood functionality plus the ability to change the background sound in the main menu

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Kevin 'youngk' Young
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "MoodManager.h"
30
31#include "core/ConsoleCommand.h"
32#include "core/ConfigValueIncludes.h"
33#include "core/CoreIncludes.h"
34#include "core/ScopedSingletonManager.h"
35
36namespace orxonox
37{
38    MoodManager* MoodManager::singletonPtr_s = 0;
39    ManageScopedSingleton(MoodManager, ScopeID::Root, false);
40
41    MoodManager::MoodManager()
42    {
43        RegisterRootObject(MoodManager);
44        this->setConfigValues();
45                CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&MoodManager::setMood, this), "setMood"));
46    }
47
48    MoodManager::~MoodManager()
49    {
50    }
51
52    void MoodManager::setConfigValues()
53    {
54        SetConfigValue(mood_, "default")
55            .description("Sets the mood for the current level.");
56    }
57
58        // sets a new mood
59        void MoodManager::setMood(const std::string& mood) {
60                ModifyConfigValue(mood_, set, mood);
61        }
62       
63        // gets the current mood
64        const std::string& MoodManager::getMood() {
65                return mood_;
66        }
67}
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