1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GSMainMenu.h" |
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30 | |
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31 | #include <OgreSceneManager.h> |
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32 | |
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33 | #include "core/input/InputManager.h" |
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34 | #include "core/input/InputState.h" |
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35 | #include "core/input/KeyBinderManager.h" |
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36 | #include "core/Game.h" |
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37 | #include "core/ConsoleCommand.h" |
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38 | #include "core/ConfigValueIncludes.h" |
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39 | #include "core/GraphicsManager.h" |
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40 | #include "core/GUIManager.h" |
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41 | #include "Scene.h" |
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42 | #include "sound/AmbientSound.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | DeclareGameState(GSMainMenu, "mainMenu", false, true); |
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47 | |
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48 | GSMainMenu::GSMainMenu(const GameStateInfo& info) |
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49 | : GameState(info) |
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50 | , inputState_(0) |
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51 | { |
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52 | RegisterRootObject(GSMainMenu); |
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53 | inputState_ = InputManager::getInstance().createInputState("mainMenu"); |
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54 | inputState_->setMouseMode(MouseMode::Nonexclusive); |
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55 | inputState_->setHandler(GUIManager::getInstancePtr()); |
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56 | inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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57 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); |
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58 | |
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59 | // create an empty Scene |
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60 | this->scene_ = new Scene(NULL); |
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61 | this->scene_->setSyncMode( 0x0 ); |
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62 | // and a Camera |
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63 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
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64 | if (GameMode::playsSound()) |
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65 | { |
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66 | // Load sound |
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67 | this->ambient_ = new AmbientSound(0); |
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68 | } |
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69 | } |
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70 | |
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71 | GSMainMenu::~GSMainMenu() |
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72 | { |
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73 | if (GameMode::playsSound()) |
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74 | delete this->ambient_; |
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75 | |
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76 | InputManager::getInstance().destroyState("mainMenu"); |
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77 | |
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78 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
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79 | this->scene_->destroy(); |
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80 | } |
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81 | |
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82 | void GSMainMenu::activate() |
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83 | { |
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84 | // show main menu |
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85 | GUIManager::getInstance().showGUI("MainMenu"); |
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86 | GUIManager::getInstance().setCamera(this->camera_); |
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87 | GraphicsManager::getInstance().setCamera(this->camera_); |
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88 | |
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89 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame")); |
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90 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer")); |
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91 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient")); |
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92 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated")); |
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93 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu")); |
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94 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startIOConsole), "startIOConsole")); |
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95 | |
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96 | // create command to change sound path |
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97 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath")); |
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98 | |
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99 | KeyBinderManager::getInstance().setToDefault(); |
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100 | InputManager::getInstance().enterState("mainMenu"); |
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101 | |
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102 | if (GameMode::playsSound()) |
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103 | { |
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104 | this->ambient_->setLoop(true); |
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105 | this->ambient_->setPlayOnLoad(true); |
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106 | } |
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107 | |
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108 | this->setConfigValues(); |
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109 | } |
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110 | |
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111 | void GSMainMenu::deactivate() |
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112 | { |
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113 | if (GameMode::playsSound()) |
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114 | { |
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115 | this->ambient_->stop(); |
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116 | } |
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117 | |
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118 | InputManager::getInstance().leaveState("mainMenu"); |
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119 | |
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120 | GUIManager::getInstance().setCamera(0); |
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121 | GraphicsManager::getInstance().setCamera(0); |
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122 | } |
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123 | |
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124 | void GSMainMenu::update(const Clock& time) |
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125 | { |
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126 | } |
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127 | |
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128 | void GSMainMenu::setConfigValues() |
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129 | { |
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130 | SetConfigValue(soundPathMain_, "mainmenu.wav") |
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131 | .description("Contains the path to the main menu sound file.") |
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132 | .callback(this, &GSMainMenu::reloadSound); |
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133 | } |
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134 | |
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135 | void GSMainMenu::reloadSound() { |
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136 | if (GameMode::playsSound()) |
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137 | { |
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138 | this->ambient_->setSource(soundPathMain_); |
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139 | } |
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140 | } |
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141 | |
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142 | const std::string& GSMainMenu::getMainMenuSoundPath() { |
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143 | return soundPathMain_; |
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144 | } |
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145 | |
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146 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) { |
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147 | ModifyConfigValue(soundPathMain_, set, path); |
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148 | } |
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149 | |
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150 | void GSMainMenu::startStandalone() |
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151 | { |
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152 | // HACK - HACK |
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153 | Game::getInstance().popState(); |
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154 | Game::getInstance().requestStates("standalone, level"); |
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155 | } |
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156 | |
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157 | void GSMainMenu::startServer() |
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158 | { |
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159 | // HACK - HACK |
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160 | Game::getInstance().popState(); |
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161 | Game::getInstance().requestStates("server, level"); |
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162 | } |
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163 | |
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164 | void GSMainMenu::startClient() |
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165 | { |
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166 | // HACK - HACK |
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167 | Game::getInstance().popState(); |
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168 | Game::getInstance().requestStates("client, level"); |
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169 | } |
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170 | |
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171 | void GSMainMenu::startDedicated() |
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172 | { |
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173 | // HACK - HACK |
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174 | Game::getInstance().popState(); |
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175 | Game::getInstance().popState(); |
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176 | Game::getInstance().requestStates("dedicated, level"); |
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177 | } |
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178 | void GSMainMenu::startMainMenu() |
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179 | { |
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180 | // HACK - HACK |
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181 | Game::getInstance().popState(); |
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182 | Game::getInstance().popState(); |
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183 | Game::getInstance().requestStates("mainmenu"); |
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184 | } |
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185 | void GSMainMenu::startIOConsole() |
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186 | { |
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187 | // HACK - HACK |
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188 | Game::getInstance().popState(); |
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189 | Game::getInstance().popState(); |
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190 | Game::getInstance().requestStates("ioConsole"); |
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191 | } |
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192 | } |
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