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source: code/branches/sound3/src/orxonox/sound/AmbientSound.cc @ 6031

Last change on this file since 6031 was 6031, checked in by youngk, 15 years ago

Implemented automatic ambient sound file path fetch according to current mood.
Valid moods are: default and dnb
BUG Loading of a second sound fails (independent of the file used). Probably an error in BaseSound::setSource().

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "AmbientSound.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/XMLPort.h"
34#include "SoundManager.h"
35
36namespace orxonox
37{
38    CreateFactory(AmbientSound);
39
40    AmbientSound::AmbientSound(BaseObject* creator)
41        : BaseObject(creator)
42    {
43        RegisterObject(AmbientSound);
44    }
45
46    AmbientSound::~AmbientSound()
47    {
48    }
49
50    void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode)
51    {
52        SUPER(AmbientSound, XMLPort, xmlelement, mode);
53        XMLPortParamExtern(AmbientSound, BaseSound, this, "source", setSource, getSource, xmlelement, mode);
54        XMLPortParamExtern(AmbientSound, BaseSound, this, "loop", setLoop, getLoop, xmlelement, mode);
55        XMLPortParamExtern(AmbientSound, BaseSound, this, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode);
56    }
57
58    void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
59    {
60        SUPER(AmbientSound, XMLEventPort, xmlelement, mode);
61        XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode);
62    }
63
64    void AmbientSound::play()
65    {
66        COUT(3) << this->getSource() << ": Playing" << std::endl;
67        SoundManager::getInstance().registerAmbientSound(this);
68        SUPER(AmbientSound, play);
69    }
70
71    void AmbientSound::replay()
72    {
73        SUPER(AmbientSound, play);
74    }
75
76    void AmbientSound::stop()
77    {
78        SUPER(AmbientSound, stop);
79        SoundManager::getInstance().unregisterAmbientSound(this);
80    }
81
82    void AmbientSound::pause()
83    {
84        SUPER(AmbientSound, pause);
85    }
86
87    void AmbientSound::setSource(const std::string& source)
88    {
89        if(source.find('/') == std::string.npos)
90        {
91            std::string filePath = SoundManager::getInstance().getAmbientPath(source);
92            if(!(filePath.empty()))
93            {
94                BaseSound::setSource(filePath);
95                return;
96            }
97        }
98        COUT(3) << source << ": Not a valid name! Ambient sound will not change." << std::endl;       
99    }
100
101    void AmbientSound::changedActivity() 
102    {
103        COUT(3) << this->getSource() << ": ChangedActivity: " << this->isActive() << std::endl;
104        SUPER(AmbientSound, changedActivity);
105        if(this->isActive())
106        {
107            this->play();
108        }
109        else 
110        {
111            this->stop();
112        }
113    }
114
115}
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