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source: code/branches/sound3/src/orxonox/sound/AmbientSound.cc @ 6100

Last change on this file since 6100 was 6100, checked in by rgrieder, 15 years ago

Added a sound for the engine (forward active mode) by overloading changedActivity in WorldSound.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "AmbientSound.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/GameMode.h"
34#include "core/Resource.h"
35#include "core/XMLPort.h"
36#include "SoundManager.h"
37#include "MoodManager.h"
38
39namespace orxonox
40{
41    CreateFactory(AmbientSound);
42
43    AmbientSound::AmbientSound(BaseObject* creator)
44        : BaseObject(creator)
45    {
46        RegisterObject(AmbientSound);
47
48        // Ambient sounds always fade in
49        this->setVolume(0);
50    }
51
52    AmbientSound::~AmbientSound()
53    {
54    }
55
56    void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        SUPER(AmbientSound, XMLPort, xmlelement, mode);
59        XMLPortParamExtern(AmbientSound, BaseSound, this, "volume", setVolume, getVolume, xmlelement, mode);
60        XMLPortParamExtern(AmbientSound, BaseSound, this, "loop", setLooping, getLooping, xmlelement, mode);
61        XMLPortParamExtern(AmbientSound, BaseSound, this, "play", play, isPlaying, xmlelement, mode);
62        XMLPortParam(AmbientSound, "source", setAmbientSource, getAmbientSource, xmlelement, mode);
63    }
64
65    void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        SUPER(AmbientSound, XMLEventPort, xmlelement, mode);
68        XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode);
69    }
70
71    void AmbientSound::play()
72    {
73        if (GameMode::playsSound())
74        {
75            COUT(3) << "Sound: " << this->getSource() << ": Playing" << std::endl;
76            SoundManager::getInstance().registerAmbientSound(this);
77        }
78    }
79
80    void AmbientSound::doPlay()
81    {
82        BaseSound::play();
83    }
84
85    void AmbientSound::stop()
86    {
87        if (GameMode::playsSound())
88        {
89            SoundManager::getInstance().unregisterAmbientSound(this);
90        }
91    }
92
93    void AmbientSound::doStop()
94    {
95        BaseSound::stop();
96    }
97
98    void AmbientSound::pause()
99    {
100        if (GameMode::playsSound())
101        {
102            SoundManager::getInstance().pauseAmbientSound(this);
103        }
104    }
105
106    void AmbientSound::doPause()
107    {
108        BaseSound::pause();
109    }
110
111    void AmbientSound::setAmbientSource(const std::string& source)
112    {
113        this->ambientSource_ = source;
114        if (GameMode::playsSound())
115        {
116            std::string path = "ambient/" + MoodManager::getInstance().getMood() + "/" + source;
117            shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path);
118            if (fileInfo != NULL)
119                this->setSource(path);
120            else
121                COUT(3) << "Sound: " << source << ": Not a valid name! Ambient sound will not change." << std::endl;       
122        }
123    }
124
125    void AmbientSound::changedActivity() 
126    {
127        SUPER(AmbientSound, changedActivity);
128        if (this->isActive())
129            this->play();
130        else 
131            this->stop();
132    }
133}
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