/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _AmbientSound_H__ #define _AmbientSound_H__ #include "OrxonoxPrereqs.h" #include "core/BaseObject.h" #include "sound/BaseSound.h" namespace orxonox { /** * The AmbientSound class is the base class for all sound file loader classes. * It server as main interface to the OpenAL library. * */ class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject { public: AmbientSound(BaseObject* creator); virtual ~AmbientSound(); virtual void play(); void replay(); // Continue playing without re-registering the sound virtual void stop(); void doStop(); virtual void setSource(const std::string& source); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); virtual void changedActivity(); private: }; } #endif /* _AmbientSound_H__ */