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source: code/branches/sound3/src/orxonox/sound/BaseSound.h @ 6046

Last change on this file since 6046 was 6046, checked in by youngk, 15 years ago

Made a big change to the sound system: Implemented cross-fading for multiple changing sources.
Compiles, however the game doesn't load sounds properly in the main menu and on entering a level.
It can load a sound via DistanceTrigger and fades in/out correctly, but second loading fails.

Please test.

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[3060]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[5896]23 *      Erwin 'vaiursch' Herrsche
[3060]24 *   Co-authors:
[5896]25 *      Reto Grieder
[3060]26 *
27 */
[5896]28#ifndef _BaseSound_H__
29#define _BaseSound_H__
[3060]30
31#include "OrxonoxPrereqs.h"
32
[5896]33#include <string>
[5904]34#include <OgreSharedPtr.h>
35#include <OgreDataStream.h>
[5896]36#include "core/OrxonoxClass.h"
37
[3060]38namespace orxonox
39{
40    /**
[5896]41     * The BaseSound class is the base class for all sound file loader classes.
[3060]42     * It server as main interface to the OpenAL library.
43     *
44     */
[5896]45    class _OrxonoxExport BaseSound : virtual public OrxonoxClass
[3060]46    {
47    public:
[5896]48        BaseSound();
49        virtual ~BaseSound();
[3060]50
[5982]51        virtual void play();
52        virtual void stop();
[6046]53        void pause();
[3060]54
55        bool isPlaying();
56        bool isPaused();
57        bool isStopped();
58
[6031]59        virtual void setSource(const std::string& source);
[5899]60        const std::string& getSource() { return this->source_; }
[3060]61
[5896]62        bool getPlayOnLoad() { return this->bPlayOnLoad_; }
63        void setPlayOnLoad(bool val);
64
65        bool getLoop() { return this->bLoop_; }
66        void setLoop(bool val) { this->bLoop_ = val; }
67
[6046]68        ALuint getALAudioSource(void);
69
[5896]70    protected:
[5904]71        ALuint loadOggFile();
[5896]72        ALint getSourceState();
73
[5899]74        ALuint audioSource_;
75        ALuint audioBuffer_;
[3060]76
[5896]77    private:
[5899]78        std::string source_;
[5896]79        bool bPlayOnLoad_;
80        bool bLoop_;
[5904]81        DataStreamPtr dataStream_;
[5896]82    };
83}
[3060]84
[5896]85#endif /* _BaseSound_H__ */
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