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source: code/branches/sound3/src/orxonox/sound/BaseSound.h @ 6082

Last change on this file since 6082 was 6074, checked in by rgrieder, 15 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#ifndef _BaseSound_H__
30#define _BaseSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <OgreDataStream.h>
36#include "core/OrxonoxClass.h"
37
38namespace orxonox
39{
40    /**
41     * The BaseSound class is the base class for all sound file loader classes.
42     * It server as main interface to the OpenAL library.
43     *
44     */
45    class _OrxonoxExport BaseSound : virtual public OrxonoxClass
46    {
47    public:
48        BaseSound();
49        virtual ~BaseSound();
50
51        virtual void play();
52        virtual void stop();
53        virtual void pause();
54
55        bool isPlaying() { return this->state_ == Playing; }
56        bool isPaused()  { return this->state_ == Paused; }
57        bool isStopped() { return this->state_ == Stopped; }
58
59        virtual void setSource(const std::string& source);
60        virtual const std::string& getSource() const { return this->source_; }
61
62        void setVolume(float vol);
63        float getVolume() const { return this->volume_; }
64
65        bool getLooping() const   { return this->bLoop_; }
66        void setLooping(bool val);
67
68        //ALuint getALAudioSource(void);
69
70    protected:
71        ALuint loadOggFile();
72
73        ALuint audioSource_;
74        ALuint audioBuffer_;
75
76    private:
77        enum State
78        {
79            Stopped,
80            Playing,
81            Paused
82        };
83
84        std::string     source_;
85        float           volume_;
86        bool            bLoop_;
87        State           state_;
88        DataStreamPtr   dataStream_;
89    };
90}
91
92#endif /* _BaseSound_H__ */
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