/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Erwin 'vaiursch' Herrsche * Co-authors: * Reto Grieder * */ #ifndef _BaseSound_H__ #define _BaseSound_H__ #include "OrxonoxPrereqs.h" #include #include #include #include "core/OrxonoxClass.h" namespace orxonox { /** * The BaseSound class is the base class for all sound file loader classes. * It server as main interface to the OpenAL library. * */ class _OrxonoxExport BaseSound : virtual public OrxonoxClass { public: BaseSound(); virtual ~BaseSound(); virtual void play(); virtual void stop(); void pause(); bool isPlaying(); bool isPaused(); bool isStopped(); virtual void setSource(const std::string& source); const std::string& getSource() { return this->source_; } bool getPlayOnLoad() { return this->bPlayOnLoad_; } void setPlayOnLoad(bool val); bool getLoop() { return this->bLoop_; } void setLoop(bool val) { this->bLoop_ = val; } ALuint getALAudioSource(void); protected: ALuint loadOggFile(); ALint getSourceState(); ALuint audioSource_; ALuint audioBuffer_; private: std::string source_; bool bPlayOnLoad_; bool bLoop_; DataStreamPtr dataStream_; }; } #endif /* _BaseSound_H__ */