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source: code/branches/sound3/src/orxonox/sound/SoundManager.cc @ 6046

Last change on this file since 6046 was 6046, checked in by youngk, 15 years ago

Made a big change to the sound system: Implemented cross-fading for multiple changing sources.
Compiles, however the game doesn't load sounds properly in the main menu and on entering a level.
It can load a sound via DistanceTrigger and fades in/out correctly, but second loading fails.

Please test.

  • Property svn:eol-style set to native
File size: 8.7 KB
RevLine 
[3060]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[3196]29#include "SoundManager.h"
30
[3060]31#include <AL/alut.h>
32
[5929]33#include "util/Exception.h"
[3196]34#include "util/Math.h"
[5929]35#include "util/ScopeGuard.h"
[6031]36#include "util/StringUtils.h"
[6046]37#include "util/Clock.h"
[5929]38#include "core/GameMode.h"
39#include "core/ScopedSingletonManager.h"
[6031]40#include "core/Resource.h"
[6046]41#include "core/ConfigValueIncludes.h"
[5982]42#include "BaseSound.h"
[6031]43#include "MoodManager.h"
[6046]44#include "AmbientSound.h"
[3060]45
46namespace orxonox
47{
[3370]48    SoundManager* SoundManager::singletonPtr_s = NULL;
[5929]49    ManageScopedSingleton(SoundManager, ScopeID::Graphics, true);
[3060]50
51    SoundManager::SoundManager()
52    {
[6046]53        RegisterRootObject(SoundManager);
54
[5929]55        if (!alutInitWithoutContext(NULL,NULL))
[5946]56            ThrowException(InitialisationFailed, "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError()));
[5929]57        Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit);
58
[5946]59        COUT(3) << "Sound: OpenAL: Opening sound device..." << std::endl;
[5929]60        this->device_ = alcOpenDevice(NULL);
61        if (this->device_ == NULL)
[3060]62        {
[5946]63            COUT(0) << "Sound: OpenaAL: Could not open sound device. Have you installed OpenAL?" << std::endl;
[5929]64#ifdef ORXONOX_PLATFORM_WINDOWS
[5946]65            COUT(0) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl;
[5929]66#endif
[5946]67            ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not open sound device.");
[3060]68        }
[5929]69        Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_);
70
[5946]71        COUT(3) << "Sound: OpenAL: Sound device opened" << std::endl;
[5929]72        this->context_ = alcCreateContext(this->device_, NULL);
73        if (this->context_ == NULL)
[5946]74            ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not create sound context");
[5929]75        Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_);
76
77        if (alcMakeContextCurrent(this->context_) == AL_TRUE)
[5946]78            COUT(3) << "Sound: OpenAL: Context " << this->context_ << " loaded" << std::endl;
[5929]79
80        COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl;
81
82        const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER);
83        if (str == NULL)
[5946]84            COUT(2) << "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError()) << std::endl;
[3060]85        else
[5946]86            COUT(4) << "Sound: OpenAL ALUT supported MIME types: " << str << std::endl;
[3060]87
[5929]88        GameMode::setPlaysSound(true);
89        // Disarm guards
90        alutExitGuard.Dismiss();
91        closeDeviceGuard.Dismiss();
92        desroyContextGuard.Dismiss();
[6046]93
94        this->setConfigValues();
[3060]95    }
96
97    SoundManager::~SoundManager()
98    {
[5929]99        GameMode::setPlaysSound(false);
[3060]100        alcDestroyContext(this->context_);
[3280]101        alcCloseDevice(this->device_);
[3060]102        alutExit();
103    }
104
[6046]105    void SoundManager::update(const Clock &time)
106    {
107        this->fadeInAmbientSound(time.getDeltaTime());
108        this->fadeOutAmbientSound(time.getDeltaTime());
109    }
110
111    void SoundManager::setConfigValues()
112    {
113        SetConfigValue(fadeStep_, 0.2f)
114            .description("Determines how fast sounds should fade, per second.")
115            .callback(this, &SoundManager::checkFadeStepValidity);
116    }
117
[5929]118    void SoundManager::setListenerPosition(const Vector3& position)
[3060]119    {
[5929]120        alListener3f(AL_POSITION, position.x, position.y, position.z);
121        ALenum error = alGetError();
122        if (error == AL_INVALID_VALUE)
123            COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl;
[3060]124    }
125
[5929]126    void SoundManager::setListenerOrientation(const Quaternion& orientation)
[3060]127    {
[5929]128        // update listener orientation
129        Vector3 up = orientation.xAxis(); // just a wild guess
130        Vector3 at = orientation.zAxis();
[3060]131
[5929]132        ALfloat orient[6] = { at.x, at.y, at.z,
133                              up.x, up.y, up.z };
[3060]134
[5929]135        alListenerfv(AL_POSITION, orient);
[3060]136        ALenum error = alGetError();
[5929]137        if (error == AL_INVALID_VALUE)
[3060]138            COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl;
139    }
[5982]140
[6046]141    void SoundManager::registerAmbientSound(AmbientSound* newAmbient)
[5982]142    {
[6046]143        if(newAmbient != NULL)
[5982]144        {
[6046]145            if (!(this->ambientSounds_.empty())) 
146            {
147                this->fadeOutList_.push_front(std::make_pair(this->ambientSounds_.front(), 1.0));
148            }
149            this->fadeInList_.push_front(std::make_pair(newAmbient, 0.0));
150            this->ambientSounds_.push_front(newAmbient);
[5982]151        }
152    }
153
[6046]154    void SoundManager::unregisterAmbientSound(AmbientSound* currentAmbient)
[5982]155    {
[6031]156        if(currentAmbient == NULL || ambientSounds_.empty())
157        {
158            return;
159        }
[5982]160        if(this->ambientSounds_.front() == currentAmbient) 
161        {
[6046]162            this->fadeOutList_.push_front(std::make_pair(this->ambientSounds_.front(), 1.0));
[5982]163            this->ambientSounds_.pop_front();
[6031]164            if(!(this->ambientSounds_.empty()))
165            {
[6046]166                this->fadeInList_.push_front(std::make_pair(this->ambientSounds_.front(), 0.0));
[6031]167            }
[5982]168        }
169        else
170        {
[6046]171            for(std::list<AmbientSound*>::iterator it= this->ambientSounds_.begin(); it != this->ambientSounds_.end(); it++)
[5982]172            {
173                if(*it == currentAmbient)
174                {
[6046]175                    currentAmbient->doStop();
[5982]176                    this->ambientSounds_.erase(it);
177                    break;
178                }
179            }
180        }
181    }
[6031]182
183    // Get the current mood and return the full path string to the requested sound.
184    const std::string& SoundManager::getAmbientPath(const std::string& source)
185    {
[6046]186        lastReqPath_ = "ambient/" + MoodManager::getInstance().getMood() + "/" + source;
187        shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(lastReqPath_);
[6031]188        if(fileInfo == NULL)
189        {
190            return BLANKSTRING;
191        }
[6046]192        return lastReqPath_;
[6031]193    }
[6046]194
195    void SoundManager::fadeInAmbientSound(float dt)
196    {
197        if(!(this->fadeInList_.empty()))
198        {
199            for(std::list<std::pair<AmbientSound*, float> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); it++)
200            {
201                it->second += fadeStep_ * dt;
202                alSourcef(it->first->getALAudioSource(), AL_GAIN, it->second);
203            }
204            if(this->fadeInList_.back().second >= 1)
205            {
206                this->fadeInList_.pop_back();
207            }
208        }
209    }
210
211    void SoundManager::fadeOutAmbientSound(float dt)
212    {
213        if(!(this->fadeInList_.empty()))
214        {
215            for(std::list<std::pair<AmbientSound*, float> >::iterator it= this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++)
216            {
217                it->second -= fadeStep_ * dt;
218                alSourcef(it->first->getALAudioSource(), AL_GAIN, it->second);
219            }
220            if(this->fadeOutList_.back().second <= 0)
221            {
222                bool pauseTest = false;
223           
224                for(std::list<AmbientSound*>::iterator it= this->ambientSounds_.begin(); it != this->ambientSounds_.end(); it++)
225                {
226                    if(*it == this->fadeOutList_.back().first)
227                    {
228                        pauseTest = true;
229                        break;
230                    }
231                }
232                if(pauseTest)
233                {
234                    this->fadeOutList_.back().first->pause();
235                }
236                else
237                {
238                    this->fadeOutList_.back().first->doStop();
239                }
240                this->fadeOutList_.pop_back();
241            }
242        }
243    }
244
245    void SoundManager::checkFadeStepValidity()
246    {
247        if(fadeStep_ <= 0.0 || fadeStep_ >= 1.0 )
248        {
249            ResetConfigValue(fadeStep_);
250        }
251        COUT(0) << "SoundManager: fade step now set to " << fadeStep_ << std::endl;
252        return;
253    }
[3060]254}
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