Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/sound3/src/orxonox/sound/SoundManager.cc @ 6046

Last change on this file since 6046 was 6046, checked in by youngk, 15 years ago

Made a big change to the sound system: Implemented cross-fading for multiple changing sources.
Compiles, however the game doesn't load sounds properly in the main menu and on entering a level.
It can load a sound via DistanceTrigger and fades in/out correctly, but second loading fails.

Please test.

  • Property svn:eol-style set to native
File size: 8.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SoundManager.h"
30
31#include <AL/alut.h>
32
33#include "util/Exception.h"
34#include "util/Math.h"
35#include "util/ScopeGuard.h"
36#include "util/StringUtils.h"
37#include "util/Clock.h"
38#include "core/GameMode.h"
39#include "core/ScopedSingletonManager.h"
40#include "core/Resource.h"
41#include "core/ConfigValueIncludes.h"
42#include "BaseSound.h"
43#include "MoodManager.h"
44#include "AmbientSound.h"
45
46namespace orxonox
47{
48    SoundManager* SoundManager::singletonPtr_s = NULL;
49    ManageScopedSingleton(SoundManager, ScopeID::Graphics, true);
50
51    SoundManager::SoundManager()
52    {
53        RegisterRootObject(SoundManager);
54
55        if (!alutInitWithoutContext(NULL,NULL))
56            ThrowException(InitialisationFailed, "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError()));
57        Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit);
58
59        COUT(3) << "Sound: OpenAL: Opening sound device..." << std::endl;
60        this->device_ = alcOpenDevice(NULL);
61        if (this->device_ == NULL)
62        {
63            COUT(0) << "Sound: OpenaAL: Could not open sound device. Have you installed OpenAL?" << std::endl;
64#ifdef ORXONOX_PLATFORM_WINDOWS
65            COUT(0) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl;
66#endif
67            ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not open sound device.");
68        }
69        Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_);
70
71        COUT(3) << "Sound: OpenAL: Sound device opened" << std::endl;
72        this->context_ = alcCreateContext(this->device_, NULL);
73        if (this->context_ == NULL)
74            ThrowException(InitialisationFailed, "Sound: OpenAL error: Could not create sound context");
75        Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_);
76
77        if (alcMakeContextCurrent(this->context_) == AL_TRUE)
78            COUT(3) << "Sound: OpenAL: Context " << this->context_ << " loaded" << std::endl;
79
80        COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl;
81
82        const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER);
83        if (str == NULL)
84            COUT(2) << "Sound: OpenAL ALUT error: " << alutGetErrorString(alutGetError()) << std::endl;
85        else
86            COUT(4) << "Sound: OpenAL ALUT supported MIME types: " << str << std::endl;
87
88        GameMode::setPlaysSound(true);
89        // Disarm guards
90        alutExitGuard.Dismiss();
91        closeDeviceGuard.Dismiss();
92        desroyContextGuard.Dismiss();
93
94        this->setConfigValues();
95    }
96
97    SoundManager::~SoundManager()
98    {
99        GameMode::setPlaysSound(false);
100        alcDestroyContext(this->context_);
101        alcCloseDevice(this->device_);
102        alutExit();
103    }
104
105    void SoundManager::update(const Clock &time)
106    {
107        this->fadeInAmbientSound(time.getDeltaTime());
108        this->fadeOutAmbientSound(time.getDeltaTime());
109    }
110
111    void SoundManager::setConfigValues()
112    {
113        SetConfigValue(fadeStep_, 0.2f)
114            .description("Determines how fast sounds should fade, per second.")
115            .callback(this, &SoundManager::checkFadeStepValidity);
116    }
117
118    void SoundManager::setListenerPosition(const Vector3& position)
119    {
120        alListener3f(AL_POSITION, position.x, position.y, position.z);
121        ALenum error = alGetError();
122        if (error == AL_INVALID_VALUE)
123            COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl;
124    }
125
126    void SoundManager::setListenerOrientation(const Quaternion& orientation)
127    {
128        // update listener orientation
129        Vector3 up = orientation.xAxis(); // just a wild guess
130        Vector3 at = orientation.zAxis();
131
132        ALfloat orient[6] = { at.x, at.y, at.z,
133                              up.x, up.y, up.z };
134
135        alListenerfv(AL_POSITION, orient);
136        ALenum error = alGetError();
137        if (error == AL_INVALID_VALUE)
138            COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl;
139    }
140
141    void SoundManager::registerAmbientSound(AmbientSound* newAmbient)
142    {
143        if(newAmbient != NULL)
144        {
145            if (!(this->ambientSounds_.empty())) 
146            {
147                this->fadeOutList_.push_front(std::make_pair(this->ambientSounds_.front(), 1.0));
148            }
149            this->fadeInList_.push_front(std::make_pair(newAmbient, 0.0));
150            this->ambientSounds_.push_front(newAmbient);
151        }
152    }
153
154    void SoundManager::unregisterAmbientSound(AmbientSound* currentAmbient)
155    {
156        if(currentAmbient == NULL || ambientSounds_.empty())
157        {
158            return;
159        }
160        if(this->ambientSounds_.front() == currentAmbient) 
161        {
162            this->fadeOutList_.push_front(std::make_pair(this->ambientSounds_.front(), 1.0));
163            this->ambientSounds_.pop_front();
164            if(!(this->ambientSounds_.empty()))
165            {
166                this->fadeInList_.push_front(std::make_pair(this->ambientSounds_.front(), 0.0));
167            }
168        }
169        else
170        {
171            for(std::list<AmbientSound*>::iterator it= this->ambientSounds_.begin(); it != this->ambientSounds_.end(); it++)
172            {
173                if(*it == currentAmbient)
174                {
175                    currentAmbient->doStop();
176                    this->ambientSounds_.erase(it);
177                    break;
178                }
179            }
180        }
181    }
182
183    // Get the current mood and return the full path string to the requested sound.
184    const std::string& SoundManager::getAmbientPath(const std::string& source)
185    {
186        lastReqPath_ = "ambient/" + MoodManager::getInstance().getMood() + "/" + source;
187        shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(lastReqPath_);
188        if(fileInfo == NULL)
189        {
190            return BLANKSTRING;
191        }
192        return lastReqPath_;
193    }
194
195    void SoundManager::fadeInAmbientSound(float dt)
196    {
197        if(!(this->fadeInList_.empty()))
198        {
199            for(std::list<std::pair<AmbientSound*, float> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); it++)
200            {
201                it->second += fadeStep_ * dt;
202                alSourcef(it->first->getALAudioSource(), AL_GAIN, it->second);
203            }
204            if(this->fadeInList_.back().second >= 1)
205            {
206                this->fadeInList_.pop_back();
207            }
208        }
209    }
210
211    void SoundManager::fadeOutAmbientSound(float dt)
212    {
213        if(!(this->fadeInList_.empty()))
214        {
215            for(std::list<std::pair<AmbientSound*, float> >::iterator it= this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++)
216            {
217                it->second -= fadeStep_ * dt;
218                alSourcef(it->first->getALAudioSource(), AL_GAIN, it->second);
219            }
220            if(this->fadeOutList_.back().second <= 0)
221            {
222                bool pauseTest = false;
223           
224                for(std::list<AmbientSound*>::iterator it= this->ambientSounds_.begin(); it != this->ambientSounds_.end(); it++)
225                {
226                    if(*it == this->fadeOutList_.back().first)
227                    {
228                        pauseTest = true;
229                        break;
230                    }
231                }
232                if(pauseTest)
233                {
234                    this->fadeOutList_.back().first->pause();
235                }
236                else
237                {
238                    this->fadeOutList_.back().first->doStop();
239                }
240                this->fadeOutList_.pop_back();
241            }
242        }
243    }
244
245    void SoundManager::checkFadeStepValidity()
246    {
247        if(fadeStep_ <= 0.0 || fadeStep_ >= 1.0 )
248        {
249            ResetConfigValue(fadeStep_);
250        }
251        COUT(0) << "SoundManager: fade step now set to " << fadeStep_ << std::endl;
252        return;
253    }
254}
Note: See TracBrowser for help on using the repository browser.