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source: code/branches/sound3/src/orxonox/sound/SoundManager.h @ 6046

Last change on this file since 6046 was 6046, checked in by youngk, 15 years ago

Made a big change to the sound system: Implemented cross-fading for multiple changing sources.
Compiles, however the game doesn't load sounds properly in the main menu and on entering a level.
It can load a sound via DistanceTrigger and fades in/out correctly, but second loading fails.

Please test.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      ...
26 */
27#ifndef _SoundManager_H__
28#define _SoundManager_H__
29
30#include "OrxonoxPrereqs.h"
31
32#include <cassert>
33#include <list>
34#include "util/Singleton.h"
35#include "tools/interfaces/Tickable.h"
36
37namespace orxonox
38{
39    /**
40     * The SoundManager class manages the OpenAL device, context and listener
41     * position. It is a singleton.
42     *
43     */
44    class _OrxonoxExport SoundManager : public Singleton<SoundManager>, public OrxonoxClass
45    {
46        friend class Singleton<SoundManager>;
47    public:
48        SoundManager();
49        ~SoundManager();
50
51        void update(const Clock &time);
52        void setConfigValues(void);
53
54        void setListenerPosition(const Vector3& position);
55        void setListenerOrientation(const Quaternion& orientation);
56
57        void registerAmbientSound(AmbientSound* newAmbient);
58        void unregisterAmbientSound(AmbientSound* currentAmbient);
59        const std::string& getAmbientPath(const std::string& source);
60        void fadeInAmbientSound(float dt);
61        void fadeOutAmbientSound(float dt);
62        void checkFadeStepValidity(void);
63
64    private:
65        ALCdevice* device_;
66        ALCcontext* context_;
67       
68        std::list<AmbientSound*> ambientSounds_;
69       
70        float fadeStep_;       //per second
71        std::list<std::pair<AmbientSound*, float> > fadeInList_;
72        std::list<std::pair<AmbientSound*, float> > fadeOutList_;
73       
74        std::string lastReqPath_;
75
76        static SoundManager* singletonPtr_s;
77    };
78}
79
80#endif /* _SoundManager_H__ */
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