1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Erwin 'vaiursch' Herrsche |
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24 | * Co-authors: |
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25 | * ... |
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26 | */ |
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27 | #ifndef _SoundManager_H__ |
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28 | #define _SoundManager_H__ |
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29 | |
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30 | #include "OrxonoxPrereqs.h" |
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31 | |
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32 | #include <cassert> |
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33 | #include <list> |
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34 | #include "util/Singleton.h" |
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35 | #include "tools/interfaces/Tickable.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | /** |
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40 | * The SoundManager class manages the OpenAL device, context and listener |
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41 | * position. It is a singleton. |
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42 | * |
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43 | */ |
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44 | class _OrxonoxExport SoundManager : public Singleton<SoundManager>, public OrxonoxClass |
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45 | { |
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46 | friend class Singleton<SoundManager>; |
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47 | public: |
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48 | SoundManager(); |
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49 | ~SoundManager(); |
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50 | |
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51 | void update(const Clock &time); |
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52 | void setConfigValues(void); |
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53 | |
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54 | void setListenerPosition(const Vector3& position); |
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55 | void setListenerOrientation(const Quaternion& orientation); |
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56 | |
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57 | void registerAmbientSound(AmbientSound* newAmbient); |
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58 | void unregisterAmbientSound(AmbientSound* currentAmbient); |
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59 | const std::string& getAmbientPath(const std::string& source); |
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60 | void fadeInAmbientSound(float dt); |
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61 | void fadeOutAmbientSound(float dt); |
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62 | void checkFadeStepValidity(void); |
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63 | |
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64 | private: |
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65 | ALCdevice* device_; |
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66 | ALCcontext* context_; |
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67 | |
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68 | std::list<AmbientSound*> ambientSounds_; |
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69 | |
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70 | float fadeStep_; //per second |
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71 | std::list<std::pair<AmbientSound*, float> > fadeInList_; |
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72 | std::list<std::pair<AmbientSound*, float> > fadeOutList_; |
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73 | |
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74 | std::string lastReqPath_; |
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75 | |
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76 | static SoundManager* singletonPtr_s; |
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77 | }; |
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78 | } |
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79 | |
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80 | #endif /* _SoundManager_H__ */ |
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