/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Erwin 'vaiursch' Herrsche * Co-authors: * ... */ #ifndef _SoundManager_H__ #define _SoundManager_H__ #include "OrxonoxPrereqs.h" #include #include #include "util/Singleton.h" #include "tools/interfaces/Tickable.h" namespace orxonox { /** * The SoundManager class manages the OpenAL device, context and listener * position. It is a singleton. * */ class _OrxonoxExport SoundManager : public Singleton, public OrxonoxClass { friend class Singleton; public: SoundManager(); ~SoundManager(); void update(const Clock &time); void setConfigValues(void); void setListenerPosition(const Vector3& position); void setListenerOrientation(const Quaternion& orientation); void registerAmbientSound(AmbientSound* newAmbient); void unregisterAmbientSound(AmbientSound* currentAmbient); const std::string& getAmbientPath(const std::string& source); void fadeInAmbientSound(float dt); void fadeOutAmbientSound(float dt); void checkFadeStepValidity(void); private: ALCdevice* device_; ALCcontext* context_; std::list ambientSounds_; float fadeStep_; //per second std::list > fadeInList_; std::list > fadeOutList_; std::string lastReqPath_; static SoundManager* singletonPtr_s; }; } #endif /* _SoundManager_H__ */