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source: code/branches/sound4/src/orxonox/sound/AmbientSound.cc @ 6703

Last change on this file since 6703 was 6504, checked in by erwin, 15 years ago

Commit before rebase, attempt to fix everything ;-)

  • Property svn:eol-style set to native
File size: 5.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "AmbientSound.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/GameMode.h"
34#include "core/Resource.h"
35#include "core/XMLPort.h"
36#include "SoundManager.h"
37#include "SoundStreamer.h"
38
39namespace orxonox
40{
41    CreateFactory(AmbientSound);
42
43    AmbientSound::AmbientSound(BaseObject* creator)
44        : BaseObject(creator)
45        , Synchronisable(creator)
46        , bPlayOnLoad_(false)
47    {
48        RegisterObject(AmbientSound);
49
50        // Ambient sounds always fade in
51        this->setVolume(0);
52        this->registerVariables();
53    }
54
55    void AmbientSound::preDestroy()
56    {
57        if (GameMode::playsSound())
58        {
59            // Smoothly fade out by keeping a SmartPtr
60            SoundManager::getInstance().unregisterAmbientSound(this);
61        }
62    }
63
64    void AmbientSound::registerVariables()
65    {
66        registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged));
67        registerVariable(bLooping_,      ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::loopingChanged));
68        registerVariable(pitch_,         ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::pitchChanged));
69        registerVariable(bPlayOnLoad_,   ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::playOnLoadChanged));
70    }
71
72    void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(AmbientSound, XMLPort, xmlelement, mode);
75        BaseSound::XMLPortExtern(xmlelement, mode);
76        XMLPortParam(AmbientSound, "ambientSource", setAmbientSource, getAmbientSource, xmlelement, mode);
77        XMLPortParam(AmbientSound, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode);
78    }
79
80    void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
81    {
82        SUPER(AmbientSound, XMLEventPort, xmlelement, mode);
83        XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode);
84    }
85
86    void AmbientSound::play()
87    {
88        if (GameMode::playsSound())
89            SoundManager::getInstance().registerAmbientSound(this);
90    }
91
92    void AmbientSound::stop()
93    {
94        if (GameMode::playsSound())
95            SoundManager::getInstance().unregisterAmbientSound(this);
96    }
97
98    void AmbientSound::pause()
99    {
100        if (GameMode::playsSound())
101            SoundManager::getInstance().pauseAmbientSound(this);
102    }
103
104    float AmbientSound::getRealVolume()
105    {
106        assert(GameMode::playsSound());
107        return SoundManager::getInstance().getRealVolume(SoundType::Music);
108    }
109
110    void AmbientSound::setAmbientSource(const std::string& source)
111    {
112        this->ambientSource_ = source;
113        this->moodChanged(this->getMood());
114    }
115
116    void AmbientSound::moodChanged(const std::string& mood)
117    {
118        if (GameMode::playsSound())
119        {
120            const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_;
121            shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path);
122            if (fileInfo != NULL)
123                this->setStreamSource(path);
124            else
125                COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl;
126        }
127    }
128
129    void AmbientSound::setPlayOnLoad(bool val)
130    {
131        this->bPlayOnLoad_ = val;
132        if (val)
133            this->play();
134    }
135
136    void AmbientSound::changedActivity()
137    {
138        SUPER(AmbientSound, changedActivity);
139        if (this->isActive())
140            this->play();
141        else
142            this->stop();
143    }
144
145    // hacky solution for file streaming
146    void AmbientSound::setStreamSource(const std::string& source)
147    {
148        this->audioSource_ = SoundManager::getInstance().getSoundSource(this);
149        if (this->source_ == source)
150        {
151            return;
152        }
153
154        this->source_ = source;
155        // Don't load ""
156        if (source_.empty())
157            return;
158
159        if (this->soundstreamthread_.get_id() != boost::thread::id())
160        {
161            this->soundstreamthread_.interrupt(); // unhandled interruptions lead to thread terminating ;-)
162        }
163        // Get resource info
164        shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(source);
165        if (fileInfo == NULL)
166        {
167            COUT(2) << "Sound: Warning: Sound file '" << source << "' not found" << std::endl;
168            return;
169        }
170        // Open data stream
171        DataStreamPtr dataStream = Resource::open(fileInfo);
172
173        this->soundstreamthread_ = boost::thread(SoundStreamer(), this->audioSource_, dataStream);
174        this->initialiseSource();
175    }
176
177    void AmbientSound::doStop()
178    {
179        SUPER(AmbientSound, doStop);
180        this->soundstreamthread_.interrupt();
181    }
182}
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