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source: code/branches/sound5/src/libraries/network/synchronisable/NetworkCallback.h @ 8086

Last change on this file since 8086 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _NetworkCallback_H__
31#define _NetworkCallback_H__
32
33#include "network/NetworkPrereqs.h"
34#include "NetworkCallbackManager.h"
35// #include "util/MultiType.h"
36
37namespace orxonox{
38
39  struct EmptyType{};
40
41  class _NetworkExport NetworkCallbackBase
42  {
43    public:
44      virtual void call() = 0;
45      NetworkCallbackBase(){ NetworkCallbackManager::registerCallback( this ); }
46      virtual ~NetworkCallbackBase() {}
47  };
48
49  template <class T>
50  class NetworkCallback: public NetworkCallbackBase
51  {
52    public:
53      NetworkCallback(T* object, void (T::*function) (void)) : object_(object), function_(function) {}
54      virtual ~NetworkCallback() {}
55      virtual void call()
56        { (this->object_->*function_)(); }
57
58    private:
59      T* object_;
60      void (T::*function_) (void);
61  };
62
63  template <class T, class U>
64  class NetworkCallbackNotify: public NetworkCallbackBase
65  {
66    public:
67      NetworkCallbackNotify(T* object, void (T::*function) (const U&)) : object_(object), function_(function) {}
68      NetworkCallbackNotify() {}
69      virtual ~NetworkCallbackNotify() {}
70      virtual void call()
71        { (this->object_->*function_)( this->oldValue_ ); }
72      void setOldValue(const U& value){ this->oldValue_ = value; }
73    private:
74      T* object_;
75      U oldValue_;
76      void (T::*function_) (const U&);
77  };
78
79}
80
81
82#endif /* _NetworkCallback_H__ */
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