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source: code/branches/sound5/src/orxonox/OrxonoxPrereqs.h @ 8895

Last change on this file since 8895 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 5.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#elif defined ( ORXONOX_GCC_VISIBILITY )
56#  define _OrxonoxExport  __attribute__ ((visibility("default")))
57#else
58#  define _OrxonoxExport
59#endif
60
61//-----------------------------------------------------------------------
62// Forward declarations
63//-----------------------------------------------------------------------
64
65namespace orxonox
66{
67    class CameraManager;
68    class Level;
69    class LevelManager;
70    class PawnManager;
71    class PlayerManager;
72    class Radar;
73    class Scene;
74
75    // collisionshapes
76    class CollisionShape;
77    class CompoundCollisionShape;
78    class WorldEntityCollisionShape;
79
80    // controllers
81    class AIController;
82    class ArtificialController;
83    class Controller;
84    class HumanController;
85    class ScriptController;
86    class WaypointController;
87    class WaypointPatrolController;
88
89    // gametypes
90    class Asteroids;
91    class Deathmatch;
92    class Gametype;
93    class TeamBaseMatch;
94    class TeamDeathmatch;
95    class UnderAttack;
96
97    // graphics
98    class Backlight;
99    class Billboard;
100    class BlinkingBillboard;
101    class Camera;
102    class FadingBillboard;
103    class GlobalShader;
104    class Light;
105    class Model;
106    class ParticleEmitter;
107    class ParticleSpawner;
108
109    // infos
110    class Bot;
111    class GametypeInfo;
112    class HumanPlayer;
113    class Info;
114    class PlayerInfo;
115
116    // interfaces
117    class GametypeMessageListener;
118    class NotificationListener;
119    class PlayerTrigger;
120    class RadarListener;
121    class RadarViewable;
122    class Rewardable;
123    class TeamColourable;
124
125    // items
126    class Engine;
127    class Item;
128    class MultiStateEngine;
129
130    // overlays
131    class InGameConsole;
132    class Map;
133    class OrxonoxOverlay;
134    class OverlayGroup;
135
136    // pickup
137    class BaseItem;
138    class DroppedItem;
139    class EquipmentItem;
140    class ModifierPickup;
141    class PassiveItem;
142    class PickupCollection;
143    class PickupInventory;
144    class PickupSpawner;
145    class UsableItem;
146    // pickup, items
147    class HealthImmediate;
148    class HealthUsable;
149    class Jump;
150
151    //sound
152    class AmbientSound;
153    class BaseSound;
154    class SoundBuffer;
155    class SoundManager;
156    class SoundStreamer;
157    class WorldSound;
158
159    // weaponsystem
160    class DefaultWeaponmodeLink;
161    class Munition;
162    class Weapon;
163    class WeaponMode;
164    class WeaponPack;
165    class WeaponSet;
166    class WeaponSlot;
167    class WeaponSystem;
168
169    // worldentities
170    class BigExplosion;
171    class CameraPosition;
172    class ControllableEntity;
173    class EffectContainer;
174    class ExplosionChunk;
175    class MobileEntity;
176    class MovableEntity;
177    class SpawnPoint;
178    class StaticEntity;
179    class TeamSpawnPoint;
180    class WorldEntity;
181    class Rocket;
182    // worldentities, pawns
183    class Destroyer;
184    class Pawn;
185    class SpaceShip;
186    class Spectator;
187    class TeamBaseMatchBase;
188}
189
190// Bullet Physics Engine
191class btTransform;
192class btVector3;
193
194class btRigidBody;
195class btCollisionObject;
196class btGhostObject;
197class btManifoldPoint;
198
199class btCollisionShape;
200class btSphereShape;
201class btCompoundShape;
202class btStaticPlaneShape;
203
204class btDiscreteDynamicsWorld;
205class bt32BitAxisSweep3;
206class btDefaultCollisionConfiguration;
207class btCollisionDispatcher;
208class btSequentialImpulseConstraintSolver;
209
210// ALUT
211typedef struct ALCcontext_struct ALCcontext;
212typedef struct ALCdevice_struct ALCdevice;
213typedef unsigned int ALuint;
214typedef int ALint;
215typedef int ALenum;
216
217#endif /* _OrxonoxPrereqs_H__ */
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