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source: code/branches/sound5/src/orxonox/pickup/ModifierPickup.h @ 8781

Last change on this file since 8781 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 6.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of ModifierPickup (temporary(?) pickup for testing).
32*/
33
34#ifndef _ModifierPickup_H__
35#define _ModifierPickup_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <climits>
40#include <map>
41
42#include "tools/Timer.h"
43#include "ModifierType.h"
44#include "PassiveItem.h"
45
46namespace orxonox
47{
48    /**
49        @brief Class for a (temporary) modifier effect.
50        @author Daniel 'Huty' Haggenmueller
51    */
52    class _OrxonoxExport ModifierPickup : public PassiveItem
53    {
54    public:
55        ModifierPickup(BaseObject* creator);
56        virtual ~ModifierPickup();
57
58        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< To create a ModifierPickup through the level file.
59
60        virtual bool pickedUp(Pawn* pawn);                              //!< Override of the BaseItem::pickedUp() method.
61        virtual bool dropped(Pawn* pawn);                               //!< Override of the BaseItem::dropped() method
62
63        virtual int getMaxCarryAmount(){ return INT_MAX; }              //!< Allow the player to carry infinite ModPickups
64
65        /**
66            @brief Get the duration of this pickup.
67            @return Returns how long the effect holds on.
68        */
69        inline float getDuration() const
70            { return this->duration_; }
71        /**
72            @brief Set the duration of this pickup.
73            @param duration How long the effect should hold.
74        */
75        inline void setDuration(float duration)
76            { this->duration_ = duration; }
77
78        /**
79            @brief Get the amount of damage this pickup adds.
80            @return Returns how much damage this pickup adds.
81        */
82        inline float getAdditiveDamage() const
83            { return this->getAdditiveModifier(ModifierType::Damage); }
84        /**
85            @brief Get the factor by which this pickup multiplies the damage.
86            @return Returns the factor by which to multiply damage.
87        */
88        inline float getMultiplicativeDamage() const
89            { return this->getMultiplicativeModifier(ModifierType::Damage); }
90
91        /**
92            @brief Set the amount of damage this pickup adds.
93            @param value How much damage this pickup adds.
94        */
95        inline void setAdditiveDamage(float value)
96            { this->setAdditiveModifier(ModifierType::Damage, value); }
97        /**
98            @brief Set the factor by which this pickup multiplies the damage.
99            @param value Factor by which to multiply damage.
100        */
101        inline void setMultiplicativeDamage(float value)
102            { this->setMultiplicativeModifier(ModifierType::Damage, value); }
103
104        /**
105            @brief Get the amount of acceleration this pickup adds.
106            @return Returns how much acceleration this pickup adds.
107        */
108        inline float getAdditiveAcceleration() const
109            { return this->getAdditiveModifier(ModifierType::Acceleration); }
110        /**
111            @brief Get the factor by which this pickup multiplies the acceleration.
112            @return Returns the factor by which to multiply acceleration.
113        */
114        inline float getMultiplicativeAcceleration() const
115            { return this->getMultiplicativeModifier(ModifierType::Acceleration); }
116
117        /**
118            @brief Set the amount of acceleration this pickup adds.
119            @param value How much acceleration this pickup adds.
120        */
121        inline void setAdditiveAcceleration(float value)
122            { this->setAdditiveModifier(ModifierType::Acceleration, value); }
123        /**
124            @brief Set the factor by which this pickup multiplies the acceleration.
125            @param value Factor by which to multiply acceleration.
126        */
127        inline void setMultiplicativeAcceleration(float value)
128            { this->setMultiplicativeModifier(ModifierType::Acceleration, value); }
129
130        void timerCallback(Pawn* pawn);     //!< Method called when the timer runs out.
131
132    private:
133        float getAdditiveModifier(ModifierType::Value type) const;               //!< Get the additive modifier for a given ModifierType.
134        float getMultiplicativeModifier(ModifierType::Value type) const;         //!< Get the multiplicative modifier for a given ModifierType.
135        void setAdditiveModifier(ModifierType::Value type, float value);         //!< Set the additive modifier for a given ModifierType.
136        void setMultiplicativeModifier(ModifierType::Value type, float value);   //!< Set the multiplicative modifier for a given ModifierType
137
138        std::map<ModifierType::Value, float> additiveModifiers_;                 //!< Map of additive modifiers, indexed by ModifierType.
139        std::map<ModifierType::Value, float> multiplicativeModifiers_;           //!< Map of multiplicative modifiers, indexed by ModifierType.
140
141        float duration_;                                                         //!< Duration of this pickup's effect (0 for unlimited).
142        Timer timer_;                                                            //!< Timer used if the pickup's effect has a time limit.
143    };
144}
145
146#endif /* _ModifierPickup_H__ */
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